Opendata, web and dolomites

CreativeNet

Enhancement of an advanced media sharing and networking platform to ensure connectivity among world’s creatives

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

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 CreativeNet project word cloud

Explore the words cloud of the CreativeNet project. It provides you a very rough idea of what is the project "CreativeNet" about.

time    gets    harder    history    175    social    hirers    barrier    worked    employers    lower    added    scenes    network    140    musicians    started    registered    3000    creative    contributed    behance    everyone    services    gain    networks    people    publishes    someone    primarily    gdp    linkedin    recognised    viral    struggle    feasibility    connect    twine    prospective    collaborate    billion    firstly    youtube    freelance    linked    profile    editors    producers    deserve       uploader    soundcloud    cv    secondly    right    fiverr    beta    corresponding    online    few    talents    tie    600    giving    market    enter    persons    barriers    vocalists    regarding    creatives    simply    presently    version    credit    easier    facebook    vimeo    creates    ensures    uploaded    500    countries    photographers    worth    marketplace    match    unrecognised    recognition    automatically    filmmakers    collaborations    places    annual    industry    entry    portfolio    perform    creativenet    professional    industries   

Project "CreativeNet" data sheet

The following table provides information about the project.

Coordinator
CLOWDY LIMITED 

Organization address
address: VIRGINIA HOUSE, 5-7 GREAT ANCOATS STREET
city: MANCHESTER
postcode: M4 5AD
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country United Kingdom [UK]
 Project website https://www.twine.fm
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.3.6. (SOCIETAL CHALLENGES - Europe In A Changing World - Inclusive, Innovative And Reflective Societies)
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2016-2017
 Funding Scheme SME-1
 Starting year 2016
 Duration (year-month-day) from 2016-06-01   to  2016-11-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    CLOWDY LIMITED UK (MANCHESTER) coordinator 50˙000.00

Map

 Project objective

Creative industries contribute to around 3% of EU GDP with and annual market value worth of €500 billion. However, the creatives e.g. musicians, photographers, filmmakers etc. primarily face two barriers to enter this market. Firstly, they do not have a traditional CV. Their history is all about their work i.e. their projects and art but not the places where they have worked. They struggle to present their CV in the traditional way, which makes it harder for them to find work. Secondly, many persons need to collaborate in a project and only a few are recognised. When a project is uploaded to online services like SoundCloud, Vimeo etc. only the uploader gets recognition. It is only linked to their account. The people behind the scenes e.g. vocalists, editors, producers etc. remain unrecognised. Social networks like Facebook, LinkedIn, Youtube, Fiverr, Behance also could not address these issues. To address these problems we have developed Twine, the professional network for the creative industry, as well as a marketplace that ensures tie-up between the prospective employers and the freelance creatives. When someone publishes a project they credit all the people who contributed to it. The project is then automatically added to everyone’s profile - giving everyone the corresponding recognition they deserve. This creates a network that will help all creatives to connect, gain recognition and simply build a portfolio. The main objective of Twine is to lower the market entry barrier for the creative persons, make it easier for them to collaborate with each other and at the same time facilitate the hirers to find the right set of talents. Presently, the beta version of Twine has 140,000 registered users from 175 countries who have added more than 600,000 projects. Over 3000 creative collaborations have started and growing quickly. In the CreativeNet project we want to perform the feasibility study regarding the scale up of Twine needed to match the potential viral growth.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "CREATIVENET" project.

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Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

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The information about "CREATIVENET" are provided by the European Opendata Portal: CORDIS opendata.

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