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PhySound

Physically Based Simulation and Rendering of Thin Shell Sound

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 PhySound project word cloud

Explore the words cloud of the PhySound project. It provides you a very rough idea of what is the project "PhySound" about.

leader    young    industrial    virtual    visuals    widen    synthesis    media    sonied    limited    edition    trained    life    recorded    yielding    devoted    considerably    action    modern    setting    techniques    time    obtain    ad    position    manual    constrains    generating    physically    world    crushing    modeling    scenes    simulation    thin    independent    little    complemented    cans    objects    fellowship    standardization    digitally    model    visual    bottles    mature    crumpling    paper    bag    optimal    receive    object    expertise    extension    rendering    shells    video    bandwidth    piece    industry    columbia    tutoring    sound    games    researcher    university    tearing    synchronization    environments    plastic    sounds    shell    transfer    cloth    frequency    phenomenal    data    audiogaming    precomputed    effort    databases    secondment    skills    digital    inria    repetitive    teaching    complementary    training    lms    student    eld    family    hoc   

Project "PhySound" data sheet

The following table provides information about the project.

Coordinator
INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE 

Organization address
address: DOMAINE DE VOLUCEAU ROCQUENCOURT
city: LE CHESNAY CEDEX
postcode: 78153
website: www.inria.fr

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country France [FR]
 Project website https://team.inria.fr/graphdeco/en/projects/physound/
 Total cost 221˙635 €
 EC max contribution 221˙635 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2015
 Funding Scheme MSCA-IF-GF
 Starting year 2016
 Duration (year-month-day) from 2016-12-01   to  2019-05-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE FR (LE CHESNAY CEDEX) coordinator 221˙635.00
2    TRUSTEES OF COLUMBIA UNIVERSITY IN THE CITY OF NEW YORK US (NEW YORK) partner 0.00

Map

 Project objective

Sound is as important as visuals in modern media (lms, video-games). Yet, little effort has been devoted to the rendering of sound from digital environments, compared to the phenomenal advances of visual rendering. Virtual scenes are sonied through the ad-hoc edition of recorded sounds and their manual synchronization with the visuals, yielding limited and repetitive sounds. This proposal addresses this problem by generating sounds from virtual environments through physically based simulation, and focuses on a challenging family of objects: thin shells. Characteristic thin shell sounds include tearing cloth and paper, crushing cans and plastic bottles, and crumpling a piece of paper and a plastic bag. Sound synthesis of thin-shell sound will be addressed through a set of modeling techniques (model reduction, high frequency bandwidth extension and precomputed sound databases), while real-time constrains will be addressed using data-driven approaches. This project will considerably widen the number of real life object sounds that can be digitally generated, and will contribute to the young research eld of physically based sound rendering, which has the potential of becoming the next key technology of the media industry. The expertise of Columbia University in thin shells and sound rendering, complemented by the expertise of Inria in real-time sound rendering provide the optimal setting for the success of this fellowship. In addition, the researcher will receive training through research and on complementary skills, including student tutoring, teaching, dissemination, and project management. Industry-related skills, such as technology transfer, research-to-product techniques and standardization will be trained through a secondment in the industrial sector at AudioGaming. This Action will allow the researcher to become a mature and independent, and to obtain a long term research position in Europe as a world leader in physically based sound rendering.

 Publications

year authors and title journal last update
List of publications.
2018 Gabriel Cirio, Ante Qu, George Drettakis, Eitan Grinspun, Changxi Zheng
Multi-Scale Simulation of Nonlinear Thin-Shell Sound with Wave Turbulence
published pages: 1-14, ISSN: 0730-0301, DOI: 10.1145/3197517.3201361
ACM Transactions on Graphics 37/4 2019-06-13

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The information about "PHYSOUND" are provided by the European Opendata Portal: CORDIS opendata.

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