Explore the words cloud of the CALMUSgaming project. It provides you a very rough idea of what is the project "CALMUSgaming" about.
The following table provides information about the project.
Coordinator |
ERKI-TONLIST SF
Organization address contact info |
Coordinator Country | Iceland [IS] |
Project website | http://www.calmus.is/gaming/ |
Total cost | 71˙429 € |
EC max contribution | 50˙000 € (70%) |
Programme |
1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)) 2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument) |
Code Call | H2020-SMEINST-1-2016-2017 |
Funding Scheme | SME-1 |
Starting year | 2017 |
Duration (year-month-day) | from 2017-12-01 to 2018-03-31 |
Take a look of project's partnership.
# | ||||
---|---|---|---|---|
1 | ERKI-TONLIST SF | IS (REYKJAVIK) | coordinator | 50˙000.00 |
Computer games are experiencing an incredible fast evolution. With around 2.2 billion gamers across the globe (25% of the European on-line population plays video games) the industry has a constant demand for new technology, essential to maintain players’ interest in a very demanding market. Music, as a crucial part in the computer games creation process, also requires the new videogame era: whereas old computer games were, in general, simple (often just requiring a single melody), current ones are deeply complex, with several plots and levels, and almost infinite potential scenarios. However, current approaches for music composition do not adapt to this non-lineal essence of games but are just based on looping static musical pieces for each game level. This results in repetitive soundtracks, uninteresting for players, and a time-consuming activity for composers, unable to create a soundtrack for every single potential scenario. Based on the previous success of our CALMUS technology (that facilitates real-time adaptation of music composition to diverse external stimuli), we now present CALMUSgaming. CALMUSgaming is an innovative tool for automatically creating and adapting music within computer games. Instead of the soundscape being perpetually repeated, it enables a constant and real-time adaptation of the background music, according to how game progresses and to the player's performance and actions. On the one hand, CALMUSgaming facilitates music composition for computer games: it automatically generates complex and dynamic themes saving up to 90% of composition time. On the other hand, it enriches players’ experience, as it changes constantly as the game progresses. ErkiTónlist is an Icelandic SME focused on promoting creative endeavours in music. Grown over the achievements of our CALMUS technology, and out of our collaboration with CCP Games (one of the on-line games leaders worldwide) we have now found a great opportunity to enter the computer games industry.
Are you the coordinator (or a participant) of this project? Plaese send me more information about the "CALMUSGAMING" project.
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The information about "CALMUSGAMING" are provided by the European Opendata Portal: CORDIS opendata.
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