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POPULATE

POPULate AsymmeTric mobile gamEs

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 POPULATE project word cloud

Explore the words cloud of the POPULATE project. It provides you a very rough idea of what is the project "POPULATE" about.

game    vision    possibilities    hordes    players    visually    gain    objects    acronym    controllers    combining    favor    configured    studio    autonomous    exploring    diverse    studios    simulations    propulsed    behavior    giant    interactively    display    behaviors    carry    cuteness    player    immersing    romania    creatures    horde    entertainment    group    innovative    interactive    crowds    naturally    gameplay    realism    wearable    crowd    engines    interacting    games    balls    dublin    defender    add    watches    added    team    expertise    successful    animation    prototype    himself    digital    influence    ways    simulation    trinity    time    tv    innovation    software    populate    stress    golaem    artists    natural    graphics    defend    world    interaction    leader    armed    glasses    generate    motions    ravenous    validate    action    usefulness    gamers    gaming    premium    characters    replay    mobile    asymmetric    appearance    connected    college    visualisation    ama    frontier   

Project "POPULATE" data sheet

The following table provides information about the project.

Coordinator
AMA ROMANIA SRL 

Organization address
address: B-dul Expozitiei 2, Etaj 1, Camere 1-10
city: Bucharest
postcode: 12103
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Romania [RO]
 Project website http://www.populateproject.eu/
 Total cost 929˙011 €
 EC max contribution 690˙345 € (74%)
 Programme 1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme IA
 Starting year 2015
 Duration (year-month-day) from 2015-01-01   to  2016-06-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    AMA ROMANIA SRL RO (Bucharest) coordinator 310˙193.00
2    GOLAEM SA FR (RENNES) participant 246˙692.00
3    THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN IE (DUBLIN) participant 133˙460.00

Map

 Project objective

POPULATE, which is the acronym for “POPULate AsymmeTric mobile gamEs”, is an Innovation Action in the field of mobile games. The proposal focuses on innovation, by combining a multi-devices approach to game design with a state of the art crowd simulation technology, and so favor a game with a simple gameplay. The objective is to develop a prototype involving crowds for asymmetric games using both wearable and mobile devices as controllers and using TV as the main display. In the proposed gameplay, the player will have to defend himself, armed only with giant balls propulsed then controlled through natural motions, against ravenous hordes of digital creatures. Other players will have the ability to influence the appearance and behavior of the horde against the defender.

AMA Romania, top developing and R&D studio of AMA world leader of innovative interactive entertainment software on all devices, needs to carry further its innovative expertise on its game by exploring the possibilities of multi-devices interaction to offer gamers a premium experience. Connected objects, such as glasses or watches, are the new gaming frontier, naturally immersing players and offering exciting new ways of interacting with the digital world.

Golaem is developing Golaem for Games, an add-on to Golaem Crowd to be integrated in game engines by game studios, to interactively replay crowd simulations configured by artists. For this development to be successful Golaem needs to team up with a game studio to validate the needs and usefulness of the product. The added value Golaem will provide to the project is in the gain of production time to generate a visually diverse crowd of autonomous characters.

The Graphics, Vision and Visualisation Group of the Trinity College of Dublin will study the influence of the appearance, behaviors and animation realism of creatures on the defender. Is the cuteness of the creatures an element which can be used in gameplay design to stress the player?

 Deliverables

List of deliverables.
Report presenting results from perceptual experiments on character appeal and crowd interaction Documents, reports 2019-07-23 09:24:45
Report presenting results from User Interaction experiments Documents, reports 2019-07-23 09:24:45

Take a look to the deliverables list in detail:  detailed list of POPULATE deliverables.

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The information about "POPULATE" are provided by the European Opendata Portal: CORDIS opendata.

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