Opendata, web and dolomites

FUNGRAPH SIGNED

A New Foundation for Computer Graphics with Inherent Uncertainty

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 FUNGRAPH project word cloud

Explore the words cloud of the FUNGRAPH project. It provides you a very rough idea of what is the project "FUNGRAPH" about.

photos    algorithms    quantification    capture    proposing    treatment    fungraph    reconstruction    manually    image    constantly    foundations    components    previously    deep    simulation    complementary    truth    scene    advantages    content    flexibility    estimation    ultimate    introduces    machine    algorithm    modify    fast    captured    environments    domain    requiring    input    synthetic    speed    satisfy    benefit    wealth    single    error    rendering    expanding    ground    expensive    inaccurate    extensive    augmented    renderer    unified    interactive    quality    designed    computer    accuracy    revisit    propagation    tradeoffs    builds    transform    data    bayesian    limitations    accurate    disparate    virtual    cg    lacks    renderings    demands    graphics    methodology    ibr    uncertain    incomplete    approximate    realistic    fundamentally    incompatible    display    learning    spectacular    guarantee    principled    quantifying    generation    create    introducing    overcome   

Project "FUNGRAPH" data sheet

The following table provides information about the project.

Coordinator
INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE 

Organization address
address: DOMAINE DE VOLUCEAU ROCQUENCOURT
city: LE CHESNAY CEDEX
postcode: 78153
website: www.inria.fr

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country France [FR]
 Total cost 2˙497˙161 €
 EC max contribution 2˙497˙161 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2017-ADG
 Funding Scheme ERC-ADG
 Starting year 2018
 Duration (year-month-day) from 2018-10-01   to  2023-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    INSTITUT NATIONAL DE RECHERCHE ENINFORMATIQUE ET AUTOMATIQUE FR (LE CHESNAY CEDEX) coordinator 2˙497˙161.00

Map

 Project objective

The use of Computer Graphics (CG) is constantly expanding, e.g., in Virtual and Augmented Reality, requiring realistic interactive renderings of complex virtual environments at a much wider scale than available today. CG has many limitations we must overcome to satisfy these demands. High-quality accurate rendering needs expensive simulation, while fast approximate rendering algorithms have no guarantee on accuracy; both need manually-designed expensive-to-create content. Capture (e.g., reconstruction from photos) can provide content, but it is uncertain (i.e., inaccurate and incomplete). Image-based rendering (IBR) can display such content, but lacks flexibility to modify the scene. These different rendering algorithms have incompatible but complementary tradeoffs in quality, speed and flexibility; they cannot currently be used together, and only IBR can directly use captured content. To address these problems FunGraph will revisit the foundations of Computer Graphics, so these disparate methods can be used together, introducing the treatment of uncertainty to achieve this goal. FunGraph introduces estimation of rendering uncertainty, quantifying the expected error of rendering components, and propagation of input uncertainty of captured content to the renderer. The ultimate goal is to define a unified renderer exploiting the advantages of each approach in a single algorithm. Our methodology builds on the use of extensive synthetic (and captured) “ground truth” data, the domain of Uncertainty Quantification adapted to our problems and recent advances in machine learning – Bayesian Deep Learning in particular. FunGraph will fundamentally transform computer graphics, and rendering in particular, by proposing a principled methodology based on uncertainty to develop a new generation of algorithms that fully exploit the spectacular (but previously incompatible) advances in rendering, and fully benefit from the wealth offered by constantly improving captured content.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "FUNGRAPH" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "FUNGRAPH" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.1.1.)

Cu4Peroxide (2020)

The electrochemical synthesis of hydrogen peroxide

Read More  

CHIPTRANSFORM (2018)

On-chip optical communication with transformation optics

Read More  

CUSTOMER (2019)

Customizable Embedded Real-Time Systems: Challenges and Key Techniques

Read More