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AN-ICON SIGNED

An-Iconology: History, Theory, and Practices of Environmental Images

Total Cost €

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EC-Contrib. €

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Partnership

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 AN-ICON project word cloud

Explore the words cloud of the AN-ICON project. It provides you a very rough idea of what is the project "AN-ICON" about.

veritable    world    unframedness    pictures    explore    regarding    depiction    multifaceted    transmedial    environment    assured    mounted    multisensory    analytic    films    domains    virtual    iconic    mainstream    threshold    dimension    transdisciplinary    mediateness    images    3d    enabled    ed    experiencers    reconstruction    iconoscape    video    head    material    conceal    displays    history    icon    doctrine    phenomenology    practices    longer    theories    affordances    paradigm    normally    professional    interactive    cinematic    illusionistic    media    strategies    embodied    blurring    environments    undermines    counter    status    models    drawing    immersive    shared    visual    pointing    consciousness    section    environmental    socio    culture    archaeological    iconological    agencies    icons    techniques    experiential    separateness    cultural    mimesis    living    feeling    iconology    technologies    extra    games    methodological    everyday    presentness    drastic    incorporated    referentiality    perceiver    articulated    taxonomy    theory    immediateness    painting    semiotic    image    life    manifold    dispositifs    contemporary    miss    subjects    phenomenological    paradoxically    elicit    framing    observers    quasi    western   

Project "AN-ICON" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITA DEGLI STUDI DI MILANO 

Organization address
address: Via Festa Del Perdono 7
city: MILANO
postcode: 20122
website: www.unimi.it

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Italy [IT]
 Total cost 2˙328˙736 €
 EC max contribution 2˙328˙736 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2018-ADG
 Funding Scheme ERC-ADG
 Starting year 2019
 Duration (year-month-day) from 2019-09-01   to  2024-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITA DEGLI STUDI DI MILANO IT (MILANO) coordinator 2˙328˙736.00

Map

 Project objective

'Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures that elicit in the perceiver a strong feeling of being incorporated in a quasi-real world. In doing so such pictures conceal their mediateness (their being based on a material support), their referentiality (their pointing to an extra-iconic dimension), and their separateness (normally assured by framing devices), paradoxically challenging their status as images, as icons: they are veritable “an-icons”. This kind of pictures undermines the mainstream paradigm of Western image theories, shared by major models such as the doctrine of mimesis, the phenomenological account of image-consciousness, the analytic theories of depiction, the semiotic and iconological methods. These approaches miss the key counter-properties regarding an-icons as 'environmental' images: their immediateness, unframedness, and presentness. Subjects relating to an-icons are no longer visual observers of images; they are experiencers living in a quasi-real environment that allows multisensory affordances and embodied agencies. AN-ICON aims to develop “an-iconology” as a new methodological approach able to address this challenging iconoscape. Such an approach needs to be articulated in a transdisciplinary and transmedial way: 1) HISTORY – a media-archaeological reconstruction will provide a taxonomy of the manifold an-iconic strategies (e.g. illusionistic painting, pre-cinematic dispositifs, 3D films, video games, head mounted displays); 2) THEORY – an experiential account (drawing on phenomenology, visual culture and media studies) will identify the an-iconic key concepts; 3) PRACTICES – a socio-cultural section will explore the multifaceted impact of an-iconic images, environments and technologies on contemporary professional domains as well as on everyday life. '

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The information about "AN-ICON" are provided by the European Opendata Portal: CORDIS opendata.

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