Explore the words cloud of the AN-ICON project. It provides you a very rough idea of what is the project "AN-ICON" about.
The following table provides information about the project.
Coordinator |
UNIVERSITA DEGLI STUDI DI MILANO
Organization address contact info |
Coordinator Country | Italy [IT] |
Total cost | 2˙328˙736 € |
EC max contribution | 2˙328˙736 € (100%) |
Programme |
1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC)) |
Code Call | ERC-2018-ADG |
Funding Scheme | ERC-ADG |
Starting year | 2019 |
Duration (year-month-day) | from 2019-09-01 to 2024-08-31 |
Take a look of project's partnership.
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1 | UNIVERSITA DEGLI STUDI DI MILANO | IT (MILANO) | coordinator | 2˙328˙736.00 |
'Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures that elicit in the perceiver a strong feeling of being incorporated in a quasi-real world. In doing so such pictures conceal their mediateness (their being based on a material support), their referentiality (their pointing to an extra-iconic dimension), and their separateness (normally assured by framing devices), paradoxically challenging their status as images, as icons: they are veritable “an-icons”. This kind of pictures undermines the mainstream paradigm of Western image theories, shared by major models such as the doctrine of mimesis, the phenomenological account of image-consciousness, the analytic theories of depiction, the semiotic and iconological methods. These approaches miss the key counter-properties regarding an-icons as 'environmental' images: their immediateness, unframedness, and presentness. Subjects relating to an-icons are no longer visual observers of images; they are experiencers living in a quasi-real environment that allows multisensory affordances and embodied agencies. AN-ICON aims to develop “an-iconology” as a new methodological approach able to address this challenging iconoscape. Such an approach needs to be articulated in a transdisciplinary and transmedial way: 1) HISTORY – a media-archaeological reconstruction will provide a taxonomy of the manifold an-iconic strategies (e.g. illusionistic painting, pre-cinematic dispositifs, 3D films, video games, head mounted displays); 2) THEORY – an experiential account (drawing on phenomenology, visual culture and media studies) will identify the an-iconic key concepts; 3) PRACTICES – a socio-cultural section will explore the multifaceted impact of an-iconic images, environments and technologies on contemporary professional domains as well as on everyday life. '
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The information about "AN-ICON" are provided by the European Opendata Portal: CORDIS opendata.