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AN-ICON SIGNED

An-Iconology: History, Theory, and Practices of Environmental Images

Total Cost €

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EC-Contrib. €

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Partnership

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 AN-ICON project word cloud

Explore the words cloud of the AN-ICON project. It provides you a very rough idea of what is the project "AN-ICON" about.

icons    articulated    unframedness    multisensory    longer    framing    iconological    environmental    pointing    iconology    manifold    observers    everyday    extra    mimesis    films    reconstruction    material    feeling    visual    experiential    regarding    world    theory    archaeological    agencies    enabled    phenomenological    analytic    image    games    environments    interactive    counter    history    illusionistic    cultural    separateness    media    mounted    blurring    shared    affordances    presentness    culture    practices    technologies    transdisciplinary    elicit    status    dimension    assured    subjects    techniques    theories    section    iconoscape    immediateness    transmedial    ed    taxonomy    threshold    life    video    cinematic    models    conceal    displays    3d    professional    virtual    strategies    head    perceiver    phenomenology    semiotic    miss    drastic    depiction    embodied    living    explore    iconic    icon    methodological    incorporated    undermines    experiencers    normally    quasi    immersive    painting    mainstream    domains    referentiality    drawing    pictures    socio    paradigm    multifaceted    environment    western    consciousness    dispositifs    images    mediateness    contemporary    doctrine    veritable    paradoxically   

Project "AN-ICON" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITA DEGLI STUDI DI MILANO 

Organization address
address: Via Festa Del Perdono 7
city: MILANO
postcode: 20122
website: www.unimi.it

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Italy [IT]
 Total cost 2˙328˙736 €
 EC max contribution 2˙328˙736 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2018-ADG
 Funding Scheme ERC-ADG
 Starting year 2019
 Duration (year-month-day) from 2019-09-01   to  2024-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITA DEGLI STUDI DI MILANO IT (MILANO) coordinator 2˙328˙736.00

Map

 Project objective

'Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures that elicit in the perceiver a strong feeling of being incorporated in a quasi-real world. In doing so such pictures conceal their mediateness (their being based on a material support), their referentiality (their pointing to an extra-iconic dimension), and their separateness (normally assured by framing devices), paradoxically challenging their status as images, as icons: they are veritable “an-icons”. This kind of pictures undermines the mainstream paradigm of Western image theories, shared by major models such as the doctrine of mimesis, the phenomenological account of image-consciousness, the analytic theories of depiction, the semiotic and iconological methods. These approaches miss the key counter-properties regarding an-icons as 'environmental' images: their immediateness, unframedness, and presentness. Subjects relating to an-icons are no longer visual observers of images; they are experiencers living in a quasi-real environment that allows multisensory affordances and embodied agencies. AN-ICON aims to develop “an-iconology” as a new methodological approach able to address this challenging iconoscape. Such an approach needs to be articulated in a transdisciplinary and transmedial way: 1) HISTORY – a media-archaeological reconstruction will provide a taxonomy of the manifold an-iconic strategies (e.g. illusionistic painting, pre-cinematic dispositifs, 3D films, video games, head mounted displays); 2) THEORY – an experiential account (drawing on phenomenology, visual culture and media studies) will identify the an-iconic key concepts; 3) PRACTICES – a socio-cultural section will explore the multifaceted impact of an-iconic images, environments and technologies on contemporary professional domains as well as on everyday life. '

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The information about "AN-ICON" are provided by the European Opendata Portal: CORDIS opendata.

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