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AN-ICON SIGNED

An-Iconology: History, Theory, and Practices of Environmental Images

Total Cost €

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EC-Contrib. €

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Partnership

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 AN-ICON project word cloud

Explore the words cloud of the AN-ICON project. It provides you a very rough idea of what is the project "AN-ICON" about.

observers    transmedial    veritable    strategies    games    consciousness    pictures    history    painting    head    techniques    displays    environments    mimesis    cultural    presentness    miss    visual    explore    icons    western    transdisciplinary    video    paradoxically    life    embodied    socio    dimension    experiencers    framing    longer    illusionistic    cinematic    articulated    drastic    doctrine    extra    technologies    quasi    mounted    culture    undermines    normally    living    depiction    incorporated    films    environmental    archaeological    agencies    iconic    practices    iconology    immersive    methodological    section    shared    theory    environment    unframedness    contemporary    phenomenology    referentiality    elicit    media    interactive    phenomenological    regarding    affordances    mediateness    feeling    counter    iconological    multisensory    perceiver    ed    experiential    domains    models    mainstream    professional    immediateness    icon    semiotic    manifold    reconstruction    3d    multifaceted    material    taxonomy    virtual    threshold    image    theories    dispositifs    conceal    analytic    world    blurring    images    enabled    everyday    paradigm    assured    subjects    pointing    iconoscape    drawing    status    separateness   

Project "AN-ICON" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITA DEGLI STUDI DI MILANO 

Organization address
address: Via Festa Del Perdono 7
city: MILANO
postcode: 20122
website: www.unimi.it

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Italy [IT]
 Total cost 2˙328˙736 €
 EC max contribution 2˙328˙736 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2018-ADG
 Funding Scheme ERC-ADG
 Starting year 2019
 Duration (year-month-day) from 2019-09-01   to  2024-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITA DEGLI STUDI DI MILANO IT (MILANO) coordinator 2˙328˙736.00

Map

 Project objective

'Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures that elicit in the perceiver a strong feeling of being incorporated in a quasi-real world. In doing so such pictures conceal their mediateness (their being based on a material support), their referentiality (their pointing to an extra-iconic dimension), and their separateness (normally assured by framing devices), paradoxically challenging their status as images, as icons: they are veritable “an-icons”. This kind of pictures undermines the mainstream paradigm of Western image theories, shared by major models such as the doctrine of mimesis, the phenomenological account of image-consciousness, the analytic theories of depiction, the semiotic and iconological methods. These approaches miss the key counter-properties regarding an-icons as 'environmental' images: their immediateness, unframedness, and presentness. Subjects relating to an-icons are no longer visual observers of images; they are experiencers living in a quasi-real environment that allows multisensory affordances and embodied agencies. AN-ICON aims to develop “an-iconology” as a new methodological approach able to address this challenging iconoscape. Such an approach needs to be articulated in a transdisciplinary and transmedial way: 1) HISTORY – a media-archaeological reconstruction will provide a taxonomy of the manifold an-iconic strategies (e.g. illusionistic painting, pre-cinematic dispositifs, 3D films, video games, head mounted displays); 2) THEORY – an experiential account (drawing on phenomenology, visual culture and media studies) will identify the an-iconic key concepts; 3) PRACTICES – a socio-cultural section will explore the multifaceted impact of an-iconic images, environments and technologies on contemporary professional domains as well as on everyday life. '

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The information about "AN-ICON" are provided by the European Opendata Portal: CORDIS opendata.

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