Opendata, web and dolomites

H2020 projects about "gamification"

The page lists 59 projects related to the topic "gamification".

# achronym  title  year 
1 SatisFactory A collaborative and augmented-enabled ecosystem for increasing SATISfaction and working experience in smart FACTORY environments 2015
2 GRACeFUL Global systems Rapid Assessment tools through Constraint FUnctional Languages 2015
3 3D Tune-In 3D-games for TUNing and lEarnINg about hearing aids 2015
4 FACE FACE Entrepreneurship. Failure Aversion Change in Europe, more than a Communication Campaing to create a new generation of European entrepreneurs that can FACE failure and learn from it. 2015
5 STEP Societal and political engagement of young people in environmental issues 2015
6 ENTROPY DESIGN OF AN INNOVATIVE ENERGY-AWARE IT ECOSYSTEM FOR MOTIVATING BEHAVIOURAL CHANGES TOWARDS THE ADOPTION OF ENERGY EFFICIENT LIFESTYLES 2015
7 LEGEND LEGEND, Sport goes viral 2015
8 Q-Tales A Collaboration Ecosystem enabling EU Creative SMEs to exchange multi-media content and create multi-plot, interactive Apps for Children, curated according to Reader ability and educational value. 2015
9 ECO - ENGAGE GreenApes Sustainability Software Service: Employee Engagement for Eco-innovation 2015
10 MPGS A citizen context aware platform to provide mobile public services 2015
11 SOCRATIC SOcial CReATive IntelligenCe Platform for achieving Global Sustainability Goals 2016
12 JobCity JobCity: addressing global youth unemployment by revolutionising psychometrics to enable Multiple Mass Psychometric Testing (MMPT) through online gamification 2015
13 NEWTON Networked Labs for Training in Sciences and Technologies for Information and Communication 2016
14 BEACONING Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING) 2016
15 CAREGIVERSPRO-MMD Self-management interventions and mutual assistance community services, helping patients with dementia and caregivers connect with others for evaluation, support and inspiration to improve the care experience 2016
16 POLYCARE POLY-stakeholders for integrated CARE for chronic patients in acute phases 2016
17 PACAS Participatory Architectural Change Management in ATM Systems 2016
18 Be-novative A social application, which helps to generate ideas, solve problems while using the cyber-space and cyber-society 2016
19 ECGGFS Energy Consumption Gamified - Greenely Feasibility Study 2016
20 CATCH Cancer: Activating Technology for Connected Health 2016
21 INLIFE Incubate a New Learning and Inspiration Framework for Education 2016
22 SOCIALENERGY A Gaming and Social Network Platform for Evolving Energy Markets’ Operation and Educating Virtual Energy Communities 2017
23 e-Confidence Confidence in behaviour changes through serious games 2016
24 Gaming Horizons Gaming Horizons 2016
25 GamECAR Gamification of EcoDriving Behaviours through Intelligent Management of dynamic car and driver information 2017
26 GABLE GAmification for a BEtter Life 2016
27 MoveCare Multiple-actOrs Virtual Empathic CARgiver for the Elder 2017
28 WILDTHING Crowdsourcing for the control of Invasive Alien Flora Species 2016
29 Videona Videona: The first Video Social Network for journalist and prosumers allowing them to optimize the generation of quality audio-visual content through mobile phones. 2017
30 FOSTER Plus Fostering the practical implementation of Open Science in Horizon 2020 and beyond 2017
31 COMPACT COmpetitive Methods to protect local Public Administration from Cyber security Threats 2017
32 GREENTOP GREENTOP - Gamification of cRowdcomputing to ENhance EarTh Observation data Processing 2017
33 MUV Mobility Urban Values 2017
34 3ants Enhancing security of digital property rights and citizens’ awareness through an innovative anti-piracyframework of digital content based on Machine Learning and Artificial Intelligence 2017
35 FEEdBACk Fostering Energy Efficiency and BehAvioural Change through ICT 2017
36 QuSCo Quantum-enhanced Sensing via Quantum Control 2017
37 Eco-Bot Personalised ICT-tools for the Active Engagement of Consumers Towards Sustainable Energy 2017
38 eTEACHER end-users Tools to Empower and raise Awareness of Behavioural CHange towards EneRgy efficiency 2017
39 PTwist PTwist: An open platform for plastics lifecycle awareness, monetization, and sustainable innovation 2018
40 SUITCEYES Smart, User-friendly, Interactive, Tactual, Cognition-Enhancer that Yields Extended Sensosphere - Appropriating sensor technologies, machine learning, gamification and smart haptic interfaces 2018
41 ReClaim Urban Gamification for City Reappropriations 2018
42 QPlay Playing Quantum 2018
43 bubbleOn Transforming the Customer Experience through Smart, Interactive and Pervasive Proximity Services 2018
44 STOP STop Obesity Platform 2019
45 CO3 Digital Disruptive Technologies to Co-create, Co-produce and Co-manage Open Public Services along with Citizens 2019
46 sustAGE Smart environments for person-centered sustainable work and well-being 2019
47 BIONIC Personalised Body Sensor Networks with Built-In Intelligence for Real-Time Risk Assessment and Coaching of Ageing workers, in all types of working and living environments 2019
48 iGame Multi-dimensional Intervention Support Architecture for Gamified eHealth and mHealth Products 2019
49 MUSSILAMS Mussila MS (Mussila Music School) - An innovative solution in Music Education 2019
50 MUNDOARTI International leagues of art for creative people 2019
51 GANDALF Gamification and Datafication towards Learning Forecasting 2019
52 WEARTUAL Designing and Developing Wearables for Virtual Reality Environments with a Research Through Design Process 2019
53 Clic And Fish The platform for helping the rural development and its sustainability through the angling tourism 2019
54 DRIVE 0 Driving decarbonization of the EU building stock by enhancing a consumer centred and locally based circular renovation process 2019
55 Memorix Start Learning in 3D-Worlds with Powerful Memo-Techniques 2019
56 Mob AN APP TO HELP EUROPEAN COMPANIES TO RETAIN TALENT AND REDUCE JOB TURNOVER 2019
57 PROCareLife PeRsOnalized Integrated CARE Solution for Elderly facing several short or long term conditions and enabling a better quality of LIFE 2020
58 HECAT Disruptive Technologies Supporting Labour Market Decision Making 2020
59 ANTAVO-LOYALTY ANTAVO LOYALTY PLATFORM WITH IN-STORE EXPERIENCE TERMINAL, engaging omnichannel loyalty 2019