Explore the words cloud of the INLIFE project. It provides you a very rough idea of what is the project "INLIFE" about.
The following table provides information about the project.
Coordinator |
INSTITUTE OF COMMUNICATION AND COMPUTER SYSTEMS
Organization address contact info |
Coordinator Country | Greece [EL] |
Project website | http://inlife-h2020.eu/ |
Total cost | 1˙495˙000 € |
EC max contribution | 1˙002˙400 € (67%) |
Programme |
1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)) |
Code Call | H2020-ICT-2016-1 |
Funding Scheme | IA |
Starting year | 2016 |
Duration (year-month-day) | from 2016-11-01 to 2018-10-31 |
Take a look of project's partnership.
# | ||||
---|---|---|---|---|
1 | INSTITUTE OF COMMUNICATION AND COMPUTER SYSTEMS | EL (ATHINA) | coordinator | 196˙875.00 |
2 | FIVE FLAMES MOBILE SLL | ES (VALLADOLID) | participant | 195˙562.00 |
3 | IMAGINARY SRL | IT (MILANO) | participant | 183˙400.00 |
4 | THALES SA | FR (COURBEVOIE) | participant | 168˙700.00 |
5 | SYNELIXIS LYSEIS PLIROFORIKIS AUTOMATISMOU & TILEPIKOINONION ANONIMI ETAIRIA | EL (CHALKIDA) | participant | 152˙862.00 |
6 | AYUNTAMIENTO DE VALLADOLID | ES (VALLADOLID) | participant | 105˙000.00 |
7 | SCUOLA UNIVERSITARIA PROFESSIONALE DELLA SVIZZERA ITALIANA | CH (MANNO) | participant | 0.00 |
INLIFE will provide an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. INLIFE’s core concept leverages on the potential of the Internet-of-Things (IoT) paradigm to directly link actions, decisions and events happening in real-life with in-game educational progress and modern gaming technologies. This bridge strengthens the infusion of gamification into non-leisure contexts, boosting at the same time the creation of new educational methodologies as well as new business opportunities. The challenge INLIFE addresses is to effectively join the forces of gaming industries, IoT technologies and social science research outcomes to support the development of creative and effective applications in education and for social inclusion.
The INLIFE framework will be based on an open, layered architecture, consisting of modules supporting agile abstraction methods, model-driven development and transformation technologies, as well as state-of-the-art gaming and human-computer interaction techniques. It will enable the bidirectional, real time communication between the serious game and the surrounding environment, bringing the player in the center of the game while living the reality.
The INLIFE technologies, tools and software solutions will be validated in four carefully set pilots through the integration and demonstration of two selected serious games, one for the education of children and students on environmental sustainability and one targeted at assisting children with autism to learn, thus facilitating their social inclusion. The realization of the INLIFE vision will ultimately pave the way for the proliferation of new innovative IoT-based serious games, created also by third parties, featuring enhanced gameplays and educational efficacy, thus establishing new market opportunities for involved stakeholders.
Pilot Results and Feedback v1.0 | Documents, reports | 2019-05-31 10:43:32 |
The AKSION Serious Game v2.0 | Demonstrators, pilots, prototypes | 2019-05-31 10:39:16 |
The ICEBERG Serious Game v2.0 | Demonstrators, pilots, prototypes | 2019-05-31 10:39:17 |
Overall Impact Assessment | Documents, reports | 2019-05-31 10:39:18 |
Dissemination and Standardization Results | Documents, reports | 2019-05-31 10:39:16 |
Integrated INLIFE Open Framework Release R2.0 | Documents, reports | 2019-05-31 10:39:15 |
Pilot Results and Feedback v2.0 | Documents, reports | 2019-05-31 10:39:24 |
The AKSION Serious Game v1.0 | Demonstrators, pilots, prototypes | 2019-05-30 19:01:46 |
Requirements and Use Cases | Documents, reports | 2019-05-30 19:01:42 |
Project Website, Social Media, Leaflet and Factsheet | Websites, patent fillings, videos etc. | 2019-05-30 19:01:43 |
Dissemination Plan v2.0 | Documents, reports | 2019-05-30 19:01:53 |
System Architecture and Specifications | Documents, reports | 2019-05-30 19:01:49 |
The ICEBERG Serious Game v1.0 | Demonstrators, pilots, prototypes | 2019-05-30 19:01:47 |
Integrated INLIFE Open Framework Release R1.0 | Documents, reports | 2019-05-30 19:01:43 |
Dissemination Plan v1.0 | Documents, reports | 2019-05-30 19:01:48 |
Take a look to the deliverables list in detail: detailed list of INLIFE deliverables.
year | authors and title | journal | last update |
---|---|---|---|
2017 |
Koutsouris N., Giannakopoulou K., Mousny M. Development of electronic games and exploitation of Internet of Things in the education of persons with autism spectrum disorders published pages: , ISSN: , DOI: |
Panhellenic Conference on Autism | 2019-05-23 |
2018 |
De Luca V. Gamification, IoT e territorio. Strumenti e piattaforme di apprendimento per la sostenibilità ((trad. eng. “Gamification and territory. Tools and learning platforms for sustainabilityâ€) published pages: , ISSN: 2531-9477, DOI: |
Design e Territori, Material Design Journal Semiannual | 2019-05-23 |
2018 |
De Luca V., Ascolese A. earning from the reality: InLife game-based scenarios for sustainable and inclusive behaviours published pages: , ISSN: , DOI: |
Gamification and Serious Game Symposium | 2019-05-23 |
2018 |
Kosmides P., Demestichas K., Adamopoulou E., Koutsouris N., Oikonomidis Y., De Luca V. InLife: Combining Real Life with Serious Games using IoT published pages: , ISSN: , DOI: |
IEEE Conference on Computational Intelligence and Games | 2019-05-23 |
2018 |
De Luca, V., Rossini-Drecq, E.& Ascolese, A. Turning fun into learning: how serious games inspire new educational frameworks published pages: , ISSN: , DOI: |
Proceedings of INTED | 2019-05-23 |
2018 |
Kosmides P., Demestichas K., Adamopoulou E., Koutsouris N., Loumiotis I., Ortega V., Mureddu L. InLife ecosystem: creating Serious Games with IoT features published pages: , ISSN: , DOI: |
International Workshop on Multimedia analysis for Architecture, Design and Virtual Reality games, IEEE International Symposium on Mixed and Augmented Reality (ISMAR) | 2019-05-23 |
2018 |
Koutsouris N., Kosmides P., Demestichas K., Adamopoulou E., Giannakopoulou K., De Luca V InLife: a platform enabling the exploitation of IoT and gamification in healthcare published pages: , ISSN: , DOI: |
14th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob) | 2019-05-23 |
2018 |
De Luca V. Reality-based Interaction Design. A review of tools and products for people participation in the challenges of sustainability published pages: , ISSN: , DOI: |
Designa 2018 – International Conference on Design Research | 2019-05-23 |
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Send me an email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.
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The information about "INLIFE" are provided by the European Opendata Portal: CORDIS opendata.