Explore the words cloud of the GIFT project. It provides you a very rough idea of what is the project "GIFT" about.
The following table provides information about the project.
Coordinator |
IT-UNIVERSITETET I KOBENHAVN
Organization address contact info |
Coordinator Country | Denmark [DK] |
Project website | http://gift.itu.dk |
Total cost | 2˙440˙303 € |
EC max contribution | 2˙440˙303 € (100%) |
Programme |
1. H2020-EU.3.6.3.1. (Study European heritage, memory, identity, integration and cultural interaction and translation, including its representations in cultural and scientific collections, archives and museums, to better inform and understand the present by richer interpretat...) |
Code Call | H2020-SC6-CULT-COOP-2016 |
Funding Scheme | RIA |
Starting year | 2017 |
Duration (year-month-day) | from 2017-01-01 to 2019-12-31 |
Take a look of project's partnership.
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1 | IT-UNIVERSITETET I KOBENHAVN | DK (KOBENHAVN) | coordinator | 729˙632.00 |
2 | THE UNIVERSITY OF NOTTINGHAM | UK (NOTTINGHAM) | participant | 598˙117.00 |
3 | UPPSALA UNIVERSITET | SE (UPPSALA) | participant | 457˙745.00 |
4 | BLAST THEORY | UK (BRIGHTON) | participant | 325˙717.00 |
5 | NEXTGAME DIGITAL DOO BEOGRAD ZEMUN | RS (BELGRADE) | participant | 250˙820.00 |
6 | STICHTING EUROPEANA | NL (DEN HAAG) | participant | 47˙485.00 |
7 | CULTURE 24 LBG | UK (BRIGHTON) | participant | 30˙787.00 |
'A main challenge with the development of virtual museums is establishing meaningful user experiences that allow for personal, complex and emotional encounters with art and cultural heritage. The GIFT project suggests creating meaningful personalization through digital gifting and emotional appropriation: Designs for allowing visitors to create their own museum tours as digital 'mixtapes', and to play with technologies that measure emotional responses to artwork as a playful reappropriation of museum spaces.
We aim to accommodate the complex ways in which users may confront art and heritage content, and engage users to participate and share experiences that are emotionally poignant and personally profound. Through multidisciplinary, practice-based research we will develop, test and validate two ground-breaking prototypes for digital encounters with cultural heritage. From this process we will develop a framework with theory, tools, design guidelines and best practice recommendations for creating meaningful personalization of hybrid virtual museum experiences.
The GIFT consortium includes leading artists and researchers with a long history of successful collaborations, who will be working with a panel of 10 lead users from prominent European museums, to develop theoretical and practical advances with great impact for the cultural heritage sector and European society.
By enabling more engaging hybrid virtual/physical museum experiences, we will contribute to increasing citizens' curiosity and engagement. The hybrid format will also help make both virtual museum experiences as well as physical visits more engaging and attractive, thus contributing to economic growth through ticket sales as well as digital sales. By providing frameworks that help non-technical experts in the heritage sector to build and experiment with meaningful personalization of digital cultural heritage, the project gives the sector tools to build and innovate further.
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Project Website | Websites, patent fillings, videos etc. | 2019-05-31 16:52:28 |
Prototype: Intimate Gifting Experiences | Demonstrators, pilots, prototypes | 2019-05-31 16:52:28 |
Data Management Plan | Open Research Data Pilot | 2019-05-31 16:52:25 |
Evaluation Strategy and Change Process Report | Documents, reports | 2019-05-31 16:52:27 |
Communication Strategy | Documents, reports | 2019-05-31 16:52:29 |
Design of the Beta Toolbox | Documents, reports | 2019-05-31 16:52:33 |
Report on Study of Intimate Gifting Experiences | Documents, reports | 2019-05-31 16:52:33 |
Take a look to the deliverables list in detail: detailed list of GIFT deliverables.
year | authors and title | journal | last update |
---|---|---|---|
2019 |
Karin Ryding Affective Critical Play published pages: 63-67, ISSN: , DOI: 10.1145/3341215.3356337 |
CHI PLAY \'19 Extended Abstracts | 2020-02-05 |
2018 |
Anne Rørbæk Olesen, Nanna Holdgaard, Ditte Laursen Challenges of practicing digital imaginaires in collaborative museum design published pages: 1-13, ISSN: 1571-0882, DOI: 10.1080/15710882.2018.1539109 |
CoDesign | 2020-01-30 |
2019 |
Anders Sundnes Løvlie, Steve Benford, Jocelyn Spence, Timothy Wray, Christian Hviid Mortensen, Anne Olesen, Linda Rogberg, Ben Bedwell, Dimitrios Darzentas, Annika Waern, The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories published pages: , ISSN: , DOI: |
2019-12-17 | |
2018 |
Timothy Wray, Elin Ingimundardottir, Greta Stanciauskaite, Anders Sundnes Løvlie Word by Word: A mobile game to encourage collaborative storytelling within the museum published pages: , ISSN: , DOI: |
MW18 | 2019-12-17 |
2018 |
Karin Ryding, Anders Sundnes Løvlie Monuments For A Departed Future: Designing For Critical Engagement With An Ideologically Contested Museum Collection published pages: , ISSN: , DOI: |
MW18 | 2019-12-17 |
2019 |
Tilde Pedersen, Edith Terte, Anders Sundnes Løvlie Designing a “No Interface†Audio Walk published pages: , ISSN: , DOI: |
MW19 | 2019-12-17 |
2018 |
Jon Back, Benjamin Bedwell, Steve Benford, Lina Eklund, Anders Løvlie, William Preston, Paulina Rajkowska, Karin Ryding, Jocelyn Spence, Emily Thorn, Annika Waern, Tim Wray GIFT: Hybrid Museum Experiences through Gifting and Play 31-40 published pages: 31-40, ISSN: , DOI: |
Proceedings of the Workshop on Cultural Informatics co-located with the EUROMED International Conference on Digital Heritage 2018 (EUROMED 2018) | 2019-12-16 |
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The information about "GIFT" are provided by the European Opendata Portal: CORDIS opendata.