Explore the words cloud of the SLAM4AR project. It provides you a very rough idea of what is the project "SLAM4AR" about.
The following table provides information about the project.
Coordinator |
TECHNISCHE UNIVERSITAET MUENCHEN
Organization address contact info |
Coordinator Country | Germany [DE] |
Total cost | 0 € |
EC max contribution | 150˙000 € (0%) |
Programme |
1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC)) |
Code Call | ERC-2019-PoC |
Funding Scheme | ERC-POC-LS |
Starting year | 2019 |
Duration (year-month-day) | from 2019-10-01 to 2021-03-31 |
Take a look of project's partnership.
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1 | TECHNISCHE UNIVERSITAET MUENCHEN | DE (MUENCHEN) | coordinator | 150˙000.00 |
The PoC Project SLAM4AR is focused on developing technological foundations for advanced augmented reality (AR) applications on smartphones. According to a recent study of Hampleton & Partners, the market value for AR applications is expected to break the $170 billion barrier by 2022. And a significant share of this market value will come from smartphone applications. In the PoC project SLAM4AR, we will build up on state-of-the-art algorithms for visual Simultaneous Localization and Mapping (SLAM) that we developed in the ERC CoG “3D Reloaded”. These algorithms allow one to recover the motion of a camera and a 3D reconstruction of the observed environment at unprecedented precision, robustness and large-scale capability (among existing real-time capable algorithms). We will reformulate and streamline these algorithms so that they can run on smartphones. They will leverage the smartphone’s camera and inertial sensor in order to compute in real-time both the location of the phone and a 3D map of the environment. In several AR applications, we will demonstrate that our algorithms with their superior precision and robustness serve as a key enabler for advanced AR technology. For example, we can perform object insertion (beyond Pokemon Go) in a way that dynamic objects interact more naturally and faithfully with a complex 3D environment – they accurately sit on chairs or tables, or they convincingly roll down slopes, etc. This will enable numerous AR applications such as teaching medical students about the 3D location of bones and inner organs, training novice car mechanics in the inner structures of a motor. Or navigating tourists to a desired location in a museum or a church. There is a rapidly growing market for AR applications on phones and we are convinced that our smartphone-based visual SLAM technology will serve as a key enabler.
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The information about "SLAM4AR" are provided by the European Opendata Portal: CORDIS opendata.