Coordinatore | UNIVERSITAET BREMEN
Organization address
address: Bibliothekstrasse 1 contact info |
Nazionalità Coordinatore | Germany [DE] |
Totale costo | 3˙192˙067 € |
EC contributo | 2˙367˙042 € |
Programma | FP7-HEALTH
Specific Programme "Cooperation": Health |
Code Call | FP7-HEALTH-2012-INNOVATION-1 |
Funding Scheme | CP-FP |
Anno di inizio | 2012 |
Periodo (anno-mese-giorno) | 2012-10-01 - 2015-09-30 |
# | ||||
---|---|---|---|---|
1 |
UNIVERSITAET BREMEN
Organization address
address: Bibliothekstrasse 1 contact info |
DE (BREMEN) | coordinator | 592˙626.70 |
2 |
CREATE-NET (CENTER FOR RESEARCH AND TELECOMMUNICATION EXPERIMENTATION FOR NETWORKED COMMUNITIES)
Organization address
address: VIA ALLA CASCATA 56 D contact info |
IT (TRENTO) | participant | 333˙360.00 |
3 |
EDNA PASHER PHD AND ASSOCIATES MANAGEMENT CONSULTANTS LTD
Organization address
address: ROFE HAMACHTAROT STREET 35 contact info |
IL (TEL AVIV) | participant | 277˙243.75 |
4 |
NETURAL GMBH
Organization address
address: EUROPAPLATZ 4 contact info |
AT (LINZ) | participant | 242˙708.00 |
5 |
IMAGINARY SRL
Organization address
address: VIA MAURO MACCHI 50 contact info |
IT (MILANO) | participant | 227˙100.00 |
6 |
INFOCONSULT GESELLSCHAFT FUR INFORMATIONSTECHNIK MBH
Organization address
address: ANNE CONWAY STRASSE 4 contact info |
DE (BREMEN) | participant | 200˙959.64 |
7 |
NEUROLOGISCHES THERAPIEZENTRUM GMUNDNERBERG GMBH
Organization address
address: GMUNDNERBERG 82 contact info |
AT (ALTMUNSTER) | participant | 199˙106.90 |
8 |
UNIVERSITA DEGLI STUDI DI GENOVA
Organization address
address: VIA BALBI 5 contact info |
IT (GENOVA) | participant | 167˙909.60 |
9 |
FONDAZIONE DON CARLO GNOCCHI ONLUS
Organization address
address: PIAZZALE RODOLFO MORANDI 6 contact info |
IT (MILANO) | participant | 126˙028.10 |
Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.
'The proposed REHAB4LIFE project is intended as an advanced activity – with the involvement of highly qualified medical and technical partners, as well as real patients - aimed at an extensive investigation of the issues related to long-term physical/cognitive rehabilitation processes and the identification of suitable technical solutions to efficiently support them. REHAB4LIFE will enable elderly people to enjoy high quality rehabilitation for a much longer period than the Health System can currently afford. By investigating and using standard hardware components and devices, suitable medical data processing algorithms, personalized and serious-games based rehabilitation pathways, Web2.0 social and communication tools, the project will develop an efficient, effective and engaging virtual rehabilitation environment for home-based rehabilitation. The basic project idea is inspired by existing commercial platforms, like Wii and Kinect, that allow the user acting within a virtual environment and interacting with other users, thanks to special input devices and suitable technologies able to monitor the real environment and track the user’s behavior. Having this in mind, REHAB4LIFE aim at the user-centred design and development of an open solution capable to: provide exercises and training - based on serious-games - within a personalized, user friendly and engaging rehabilitation program, offer a cost effective and not bulky infrastructure with sensors integrated, collect relevant physical and medical parameters for patients’ status inspection and relapse prevention, support off-line/on-line management and monitoring of the rehabilitation protocol, promote patient’s social participation and community building. In other words, REHAB4LIFE will transform the patient’s home in a place where physical and cognitive rehabilitation process can be performed in an intensive and engaging though properly controlled way, while promoting social inclusion and quality of life.'
An EU-funded project is working to develop home-rehabilitation solutions for patients who have had a stroke.
Stroke affects everyone differently, and it is difficult to say how much of a recovery is possible. While rehabilitation is not a cure, it does allow patients to become as independent as possible and to attain the best possible quality of life.
The project 'Engaging game-based home rehabilitation for improved quality of life' (http://www.rehabathome-project.eu (REHAB@HOME)) aims to design and develop an open-solution information technology device that allows the patient to exercise at home. The goal is for the device to offer a set of exercises, developed in close collaboration with a physician, based on personalised serious games adapted to the patient's interests. The games should motivate the patient to continue working. Furthermore, they can be a social experience, done with family and friends.
Project members have produced a project handbook containing information and rules necessary for good cooperation and communication. The team has interviewed patients, caregivers and clinicians at two rehabilitation centres to further guide the development of the project.
The team has developed the first prototype of the REHAB@HOME platform. The server is in place and several end-user devices (Wii, Kinect, Sifteo Cubes) have been evaluated. The prototype was also introduced to patients, family members and professionals, and a framework for a more extensive pilot is under development.
This project has the potential to fulfil the needs of patients and caregivers for home rehabilitation, increasing their motivation and adherence to the programme. Clinicians will be able to monitor their patients at home, lowering the cost and time needed to supervise each patient.
Over time, home-based rehabilitation may solve two problems at once. It should expedite patient recovery while providing an answer to the challenge of increasing rehabilitation costs.