TRAVERSE

Transcending Reality Activating Virtual Environment Responses through Sensory Enrichment

 Coordinatore UNIVERSITAT DE BARCELONA 

Spiacenti, non ci sono informazioni su questo coordinatore. Contattare Fabio per maggiori infomrazioni, grazie.

 Nazionalità Coordinatore Spain [ES]
 Totale costo 2˙409˙768 €
 EC contributo 2˙409˙768 €
 Programma FP7-IDEAS-ERC
Specific programme: "Ideas" implementing the Seventh Framework Programme of the European Community for research, technological development and demonstration activities (2007 to 2013)
 Code Call ERC-2008-AdG
 Funding Scheme ERC-AG
 Anno di inizio 2009
 Periodo (anno-mese-giorno) 2009-04-01   -   2015-03-31

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    UNIVERSITAT DE BARCELONA

 Organization address address: GRAN VIA DE LES CORTS CATALANES 585
city: BARCELONA
postcode: 8007

contact info
Titolo: Mr.
Nome: Xavier
Cognome: Gutierrez
Email: send email
Telefono: +34 93 403 53 85
Fax: +34 93 448 94 34

ES (BARCELONA) hostInstitution 2˙409˙768.00
2    UNIVERSITAT DE BARCELONA

 Organization address address: GRAN VIA DE LES CORTS CATALANES 585
city: BARCELONA
postcode: 8007

contact info
Titolo: Prof.
Nome: Melvyn
Cognome: Slater
Email: send email
Telefono: +34 93 403 9618
Fax: +34 93 402 1362

ES (BARCELONA) hostInstitution 2˙409˙768.00

Mappa


 Word cloud

Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.

body    experiences    characters    reality    physical    virtual    brain    hypotheses    something    ivr    vr   

 Obiettivo del progetto (Objective)

'The goal of this project is to provide the means for transcending reality : to use virtual reality to transcend the self, whereby participants in an immersive virtual reality (IVR) may have the strong illusion of transforming their bodies, and therefore have experiences in VR that are not possible in physical reality. The goal is to use IVR for something that is genuinely new and uniquely possible within such systems, beyond the normal representational approach to VR which attempts mainly to faithfully simulate reality. The research is based on three fundamental ideas: (a) that our body image is highly malleable, and that virtual reality can be used to transform it; (b) that the brain has sufficient plasticity to remap tactile sensations, so that a sensation felt on one part of the body can be associated with an event on another part of the body and that therefore this can be used in VR in order to endow virtual experiences with physicality; (c) that the brain can be fooled into inferring that something perceived in VR is really happening (even though the person knows for sure that it is not) and that there are techniques that can be employed in VR to enhance the probability that this occurs. Hence the research is interdisciplinary, a novel combination of neuroscience and computer science, with the likelihood of benefits to both. The work is organised into three major Streams corresponding to (a)-(c), where specific hypotheses are derived from the general idea and tested empirically. Each set of experiments requires an engineering solution. A fourth Stream of work will be for integration creating scenarios for the testing of the general hypotheses implied by (a)-(c). The main application will be in social virtual environments, where a human participant interacts with virtual characters, or a mixture of virtual characters and other online people represented in the VR. Applications would be in the fields of therapy, physical rehabilitation and entertainment.'

Altri progetti dello stesso programma (FP7-IDEAS-ERC)

THIRDWAVEHCI (2009)

"Third Wave HCI: Methods, Domains and Concepts"

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CRC PROGRAMME (2008)

Dissecting the roles of the beta-catenin and Tcf genetic programmes during colorectal cancer progression

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EMTASY (2013)

Common molecular pathways in epithelial-mesenchymal transition and left-right asymmetries

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