AISENSE

Human-Computer Interaction and Computer Vision for Improving Healthy Living of Elderly through Exer-gaming

 Coordinatore ISTANBUL TEKNIK UNIVERSITESI 

 Organization address address: AYAZAGA KAMPUSU
city: ISTANBUL
postcode: 34469

contact info
Titolo: Prof.
Nome: Ata
Cognome: Mugan
Email: send email
Telefono: 902123000000

 Nazionalità Coordinatore Turkey [TR]
 Totale costo 100˙000 €
 EC contributo 100˙000 €
 Programma FP7-PEOPLE
Specific programme "People" implementing the Seventh Framework Programme of the European Community for research, technological development and demonstration activities (2007 to 2013)
 Code Call FP7-PEOPLE-2011-CIG
 Funding Scheme MC-CIG
 Anno di inizio 2011
 Periodo (anno-mese-giorno) 2011-08-01   -   2015-07-31

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    ISTANBUL TEKNIK UNIVERSITESI

 Organization address address: AYAZAGA KAMPUSU
city: ISTANBUL
postcode: 34469

contact info
Titolo: Prof.
Nome: Ata
Cognome: Mugan
Email: send email
Telefono: 902123000000

TR (ISTANBUL) coordinator 100˙000.00
2    BOGAZICI UNIVERSITESI

 Organization address address: BEBEK
city: ISTANBUL
postcode: 34342

contact info
Titolo: Prof.
Nome: Lale
Cognome: Akarun
Email: send email
Telefono: 902124000000
Fax: 902123000000

TR (ISTANBUL) participant 0.00

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 Word cloud

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subject    elderly    interact    video    individuals    body    social    life    sensors    exercise    health    exergaming    environment    performance    physical    gaming    game    movements    people   

 Obiettivo del progetto (Objective)

'Aging is a social phenomenon in Europe characterized by a decrease in fertility and mortality rate, and a higher life expectancy among Europeans. The rising number of retirees needing assistance from social security systems makes it necessary to focus resources rather on prevention than in treatment of illnesses, to allow a longer independent life in the home environment. Elderly people can gain significant health benefits with even a moderate amount of physical activity. An interesting emerging technology has been the use of modern game consoles. There is a new trend in the way physical exercise can be incorporated into a fitness training program, namely the “exergaming”. Exergaming is a form of exercise through the use of video games whose main focus is the improvement and promotion of physical health of individuals. Individuals can train themselves through a video game by physically interacting with its content. The objective of the proposed research is to build an exer-gaming system that allows elderly people to naturally interact with a virtual gaming environment through their body movements and assess their physical performance. The human-computer interaction will be achieved through recognition of the body movements of the subject using multiple number of vision sensor platforms which have RGB cameras and depth sensors on them. The research focus will be on the development of algorithms that allow different types of sensors to detect various aspects of the activity in the environment collectively. The successful implementation of the system will be employed in designing an exercise game application that will allow elderly people to interact with the system through a natural interface, their own body movements. The physical performance of the elderly people will be assessed by processing the measurements collected from the inertial and bio-sensors worn on the body of the subject and hence improve health of elderly by providing better rehabilitation tools.'

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