The page lists 24 projects related to the topic "avatar".
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1 | ScienceCity | ScienceCity Szczecin | 2014 |
2 | iManageCancer | iManageCancer - Empowering patients and strengthening self-management in cancer diseases | 2015 |
3 | PAL | Personal Assistant for healthy Lifestyle (PAL) | 2015 |
4 | fromROLLtoBAG | Consumer Driven Local Production with the Help of Virtual Design and Digital Manufacturing | 2015 |
5 | EnerGAware | Energy Game for Awareness of energy efficiency in social housing communities | 2015 |
6 | VisuaLook | Novel clothing e-commerce application for reliable size assignment and realistic fitting visualization | 2015 |
7 | SiMAX | SiMAX – translation machine for sign language | 2015 |
8 | DRESSFORMER | Virtual 3D fitting room for online shopping | 2015 |
9 | 3D-LEAP | 3 Dimensional Light sEnsing for Advanced Portable Devices | 2015 |
10 | SM-GRAV | Gravity, Holography and The Standard Model | 2016 |
11 | AVATAR | Integrating Genomics and Avatar Mouse Models to Personalize Pancreatic Cancer Treatment | 2015 |
12 | AniAge | High Dimensional Heterogeneous Data based Animation Techniques for Southeast Asian Intangible Cultural Heritage Digital Content | 2016 |
13 | iBorderCtrl | Intelligent Portable Border Control System | 2016 |
14 | MY FISH CURE | Zebrafish avatar as a real-time in vivo platform for personalized cancer therapeutics | 2016 |
15 | InKreate | Transfer the real 3D world to interactive creative endeavours in apparel industry | 2017 |
16 | SYMBIOTIC BODY | Unlocking the virtual body: Exploiting the symbiotic relationship between an avatar and its user to modify bodily experience and improve the outcome of eating disorder treatment | 2018 |
17 | SiMAX | SiMAX - The Sign Language Avatar | 2017 |
18 | ECOLANG | Ecological Language: A multimodal approach to language and the brain | 2018 |
19 | eHONESTY | Embodied Honesty in Real World and Digital Interactions | 2018 |
20 | AgeingatWork | Smart, Personalized and Adaptive ICT Solutions for Active, Healthy and Productive Ageing with enhanced Workability | 2019 |
21 | contactVIRT | Intergroup Contact in Virtual Reality: Comparative Effects of Two Contact Strategies on Reducing Prejudice and Increasing Trust Between Catholics and Protestants in Northern Ireland | 2019 |
22 | AVATAR | SW application for smartphones enabling accurate and easy-to-use 3D body scanning for digitalized design and production process in fashion and textile industry. | 2019 |
23 | Didimo | Humanity in Digital Communication | 2019 |
24 | PIMCITY | PIMCITY: BUILDING THE NEXT GENERATION PERSONAL DATA PLATFORMS | 2019 |