Opendata, web and dolomites

VEST

Virtual Environments for Social Training

Total Cost €

0

EC-Contrib. €

0

Partnership

0

Views

0

 VEST project word cloud

Explore the words cloud of the VEST project. It provides you a very rough idea of what is the project "VEST" about.

behavioral    relationships    mental    label    structured    diagnostic    communication    language    age    realistic    train    effectiveness    impairments    safe    software    begun    domain    core    home    head    shortcomings    surface    contextually    pertain    platforms    limited    runs    autism    asd    eye    poc    strengths    tvs    peer    appropriate    exploring    improvements    life    interactive    individuals    3d    virtual    grant    generalizability    gaze    degree    disorder    good    explore    differences    mounted    despite    everyday    inappropriate    variety    commercializing    settings    skills    decontextualized    interventions    social    norms    expectations    prototype    autistic    designed    displays    playing    cognitive    immersive    insofar    abnormalities    reflected    encounter    transfer    affordable    difficulty    situations    training    exhibiting    visual    behavior    conceptually    array    clinical    generalizing    hardware    exclusion    spectrum    search    overcome    difficulties    tend    environments    iq    scenarios    vr    capitalizing   

Project "VEST" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITY OF CYPRUS 

Organization address
address: KALLIPOLEOS STREET 75
city: NICOSIA
postcode: 1678
website: www.ucy.ac.cy

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Cyprus [CY]
 Total cost 147˙687 €
 EC max contribution 147˙687 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2014-PoC
 Funding Scheme ERC-POC
 Starting year 2015
 Duration (year-month-day) from 2015-04-01   to  2016-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITY OF CYPRUS CY (NICOSIA) coordinator 147˙687.00

Map

 Project objective

Autism spectrum disorder (ASD) is a clinical diagnostic label used to characterize a wide array of individuals exhibiting some common degree of core difficulty in the domain of social communication. This difficulty is reflected in contextually inappropriate social behavior, limited understanding of social norms, expectations, and others’ mental states, eye gaze abnormalities, etc. Such impairments often lead to social exclusion and failure to develop age-appropriate peer relationships. Although current behavioral interventions for autism show some effectiveness, their generalizability is limited insofar as they are often set in structured settings that are decontextualized from situations of everyday life. Also, most of the interventions that have been effective tend to train skills that do not pertain to core areas of social communication where individuals with autism encounter difficulties (e.g. they target improvements in language, IQ etc.). To overcome the shortcomings of traditional interventions we have begun exploring how to train social skills through interactive role-playing scenarios experienced through immersive Virtual Reality (VR). With VR autistic individuals can practice, in realistic but safe environments, useful and typical tasks from everyday life. We have designed a prototype software package with a number of tasks embedded in virtual environments aiming at (1) capitalizing on known cognitive strengths of autistic individuals (e.g., good skills in visual search) and generalizing them to social settings, and (2) improving the transfer of skills across tasks that are conceptually similar despite surface differences. This software runs on a variety of platforms including low-cost Head-Mounted-Displays and 3D TVs. Based on what we know about autism and current interventions, with this PoC grant we aim to explore the potential of commercializing affordable software/hardware VR systems for social skills training in clinical settings and at home.

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The information about "VEST" are provided by the European Opendata Portal: CORDIS opendata.

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