Opendata, web and dolomites

VEST

Virtual Environments for Social Training

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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 VEST project word cloud

Explore the words cloud of the VEST project. It provides you a very rough idea of what is the project "VEST" about.

designed    limited    explore    begun    exploring    grant    good    overcome    vr    pertain    situations    poc    age    shortcomings    language    everyday    software    mounted    encounter    displays    degree    visual    train    tvs    despite    exclusion    eye    expectations    iq    inappropriate    disorder    behavior    autism    transfer    training    abnormalities    prototype    generalizing    generalizability    difficulty    reflected    hardware    runs    social    conceptually    improvements    virtual    structured    label    surface    immersive    individuals    life    skills    differences    array    mental    insofar    decontextualized    norms    diagnostic    realistic    interactive    communication    core    interventions    scenarios    impairments    tend    spectrum    playing    capitalizing    peer    cognitive    contextually    asd    appropriate    strengths    environments    platforms    gaze    affordable    commercializing    behavioral    autistic    settings    domain    3d    home    effectiveness    difficulties    clinical    relationships    exhibiting    head    search    variety    safe   

Project "VEST" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITY OF CYPRUS 

Organization address
address: KALLIPOLEOS STREET 75
city: NICOSIA
postcode: 1678
website: www.ucy.ac.cy

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Cyprus [CY]
 Total cost 147˙687 €
 EC max contribution 147˙687 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2014-PoC
 Funding Scheme ERC-POC
 Starting year 2015
 Duration (year-month-day) from 2015-04-01   to  2016-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITY OF CYPRUS CY (NICOSIA) coordinator 147˙687.00

Map

 Project objective

Autism spectrum disorder (ASD) is a clinical diagnostic label used to characterize a wide array of individuals exhibiting some common degree of core difficulty in the domain of social communication. This difficulty is reflected in contextually inappropriate social behavior, limited understanding of social norms, expectations, and others’ mental states, eye gaze abnormalities, etc. Such impairments often lead to social exclusion and failure to develop age-appropriate peer relationships. Although current behavioral interventions for autism show some effectiveness, their generalizability is limited insofar as they are often set in structured settings that are decontextualized from situations of everyday life. Also, most of the interventions that have been effective tend to train skills that do not pertain to core areas of social communication where individuals with autism encounter difficulties (e.g. they target improvements in language, IQ etc.). To overcome the shortcomings of traditional interventions we have begun exploring how to train social skills through interactive role-playing scenarios experienced through immersive Virtual Reality (VR). With VR autistic individuals can practice, in realistic but safe environments, useful and typical tasks from everyday life. We have designed a prototype software package with a number of tasks embedded in virtual environments aiming at (1) capitalizing on known cognitive strengths of autistic individuals (e.g., good skills in visual search) and generalizing them to social settings, and (2) improving the transfer of skills across tasks that are conceptually similar despite surface differences. This software runs on a variety of platforms including low-cost Head-Mounted-Displays and 3D TVs. Based on what we know about autism and current interventions, with this PoC grant we aim to explore the potential of commercializing affordable software/hardware VR systems for social skills training in clinical settings and at home.

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The information about "VEST" are provided by the European Opendata Portal: CORDIS opendata.

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