Opendata, web and dolomites

VEST

Virtual Environments for Social Training

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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0

 VEST project word cloud

Explore the words cloud of the VEST project. It provides you a very rough idea of what is the project "VEST" about.

label    affordable    transfer    limited    poc    displays    tvs    situations    structured    environments    cognitive    home    grant    strengths    overcome    effectiveness    communication    scenarios    pertain    generalizability    autism    interactive    conceptually    iq    safe    eye    decontextualized    life    shortcomings    core    exclusion    everyday    train    visual    spectrum    explore    mounted    surface    impairments    differences    difficulties    mental    behavior    peer    designed    encounter    interventions    exhibiting    platforms    good    skills    inappropriate    asd    3d    social    variety    generalizing    behavioral    capitalizing    domain    search    age    relationships    exploring    difficulty    insofar    commercializing    virtual    improvements    autistic    contextually    appropriate    degree    clinical    settings    tend    reflected    playing    gaze    head    array    begun    vr    realistic    hardware    expectations    disorder    norms    individuals    prototype    runs    software    diagnostic    language    immersive    training    despite    abnormalities   

Project "VEST" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITY OF CYPRUS 

Organization address
address: KALLIPOLEOS STREET 75
city: NICOSIA
postcode: 1678
website: www.ucy.ac.cy

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Cyprus [CY]
 Total cost 147˙687 €
 EC max contribution 147˙687 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2014-PoC
 Funding Scheme ERC-POC
 Starting year 2015
 Duration (year-month-day) from 2015-04-01   to  2016-09-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITY OF CYPRUS CY (NICOSIA) coordinator 147˙687.00

Map

 Project objective

Autism spectrum disorder (ASD) is a clinical diagnostic label used to characterize a wide array of individuals exhibiting some common degree of core difficulty in the domain of social communication. This difficulty is reflected in contextually inappropriate social behavior, limited understanding of social norms, expectations, and others’ mental states, eye gaze abnormalities, etc. Such impairments often lead to social exclusion and failure to develop age-appropriate peer relationships. Although current behavioral interventions for autism show some effectiveness, their generalizability is limited insofar as they are often set in structured settings that are decontextualized from situations of everyday life. Also, most of the interventions that have been effective tend to train skills that do not pertain to core areas of social communication where individuals with autism encounter difficulties (e.g. they target improvements in language, IQ etc.). To overcome the shortcomings of traditional interventions we have begun exploring how to train social skills through interactive role-playing scenarios experienced through immersive Virtual Reality (VR). With VR autistic individuals can practice, in realistic but safe environments, useful and typical tasks from everyday life. We have designed a prototype software package with a number of tasks embedded in virtual environments aiming at (1) capitalizing on known cognitive strengths of autistic individuals (e.g., good skills in visual search) and generalizing them to social settings, and (2) improving the transfer of skills across tasks that are conceptually similar despite surface differences. This software runs on a variety of platforms including low-cost Head-Mounted-Displays and 3D TVs. Based on what we know about autism and current interventions, with this PoC grant we aim to explore the potential of commercializing affordable software/hardware VR systems for social skills training in clinical settings and at home.

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The information about "VEST" are provided by the European Opendata Portal: CORDIS opendata.

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