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BIHC

BIHC- Bio-inspired models of human crowds

Total Cost €

0

EC-Contrib. €

0

Partnership

0

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Project "BIHC" data sheet

The following table provides information about the project.

Coordinator
FUNDACAO DA FACULDADE DE CIENCIAS DA UNIVERSIDADE DE LISBOA FP 

Organization address
address: CAMPO GRANDE EDIFICIO C1 PISO 3
city: LISBOA
postcode: 1749 016
website: http://www.fc.ul.pt/node/654

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Portugal [PT]
 Project website http://bihc-fcul.weebly.com
 Total cost 220˙882 €
 EC max contribution 220˙882 € (100%)
 Programme 1. H2020-EU.1.3.2. (Nurturing excellence by means of cross-border and cross-sector mobility)
 Code Call H2020-MSCA-IF-2014
 Funding Scheme MSCA-IF-GF
 Starting year 2015
 Duration (year-month-day) from 2015-07-01   to  2017-12-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    FUNDACAO DA FACULDADE DE CIENCIAS DA UNIVERSIDADE DE LISBOA FP PT (LISBOA) coordinator 220˙882.00
2    UNIVERSITE DE GENEVE CH (GENEVE) partner 0.00

Map

 Project objective

With current consumer-grade personal computers, it is possible to display 3d virtual scenes with thousands of animated individual entities at interactive frame rates. Crowd simulations are, however, too often limited to characters lacking individuality and wandering in an environment without a specific goal. This situation is particularly problematic in the field of cultural heritage in real-time simulations of the past where the realism of individual behavior is critical. This proposal, through a collaboration across the computer science and the archaeology fields, seeks to address this problem. It aims at exploring bio-mimicking techniques in the development of a generative model for heterogeneity and spontaneity in behavioral animation of crowds. More specifically, the goals can be defined as (i) the development of a bio-inspired model of agency for virtual humans (which upgrades a previous prototype, part of my earlier research), (ii) the development of an authoring tool to interact with the parameters of that model and develop context-specific behaviors/animations, and finally (iii) the development of a proof-of-concept - the simulation of a historical environment, with the assistance of non-programmers using the authoring tool developed earlier.

 Publications

year authors and title journal last update
List of publications.
2017 Ana Paula Cláudio, Maria Beatriz Carmo, Alexandre Antonio De Carvalho, Willian Xavier, Rui Filipe Antunes
Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario
published pages: 31, ISSN: 1989-9947, DOI: 10.4995/var.2017.6557
Virtual Archaeology Review 8/17 2019-06-13
2016 Ana Paula Cláudio, Maria Beatriz Carmo, Alexandre Antonio de Carvalho, Willian Xavier, Rui Filipe Antunes
Virtual cities inhabited by autonomous characters: a pipeline for their production
published pages: 500-503, ISSN: , DOI:
ARQUEOLÓGICA 2.0 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation Proceedings 2019-06-13

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The information about "BIHC" are provided by the European Opendata Portal: CORDIS opendata.

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