Explore the words cloud of the MSG project. It provides you a very rough idea of what is the project "MSG" about.
The following table provides information about the project.
Coordinator |
IT-UNIVERSITETET I KOBENHAVN
Organization address contact info |
Coordinator Country | Denmark [DK] |
Project website | https://blogit.itu.dk/msgproject/ |
Total cost | 2˙006˙905 € |
EC max contribution | 2˙006˙905 € (100%) |
Programme |
1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC)) |
Code Call | ERC-2015-AdG |
Funding Scheme | ERC-ADG |
Starting year | 2016 |
Duration (year-month-day) | from 2016-11-01 to 2021-10-31 |
Take a look of project's partnership.
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1 | IT-UNIVERSITETET I KOBENHAVN | DK (KOBENHAVN) | coordinator | 2˙006˙905.00 |
Making Sense of Games (MSG) will build a methodology for the humanistic study of games, and develop a theory of how ludic meaning is produced.
Following the pervasive, global growth of video gaming culture and the games industry, the multi-disciplinary field of game studies has grown exponentially in the last 15 years, with numerous new journals, conferences, university programs and research departments.
However, still lacking at this ‘adolescent’ stage of the field’s development are game-specific methods and theoretical foundations necessary to train researchers and build curricula. In aesthetic games research there is not yet any widely accepted methodology for game analysis, and there has not yet been any large-scale, long-term attempt to produce a theoretical platform that can support and advance the field.
MSG aims to fill this gap by combining fundamental hermeneutic approaches (semiotics, reception theory, reader response, theories of representation, narrative theory) with recent theories of ludic structure (game ontology) into a hermeneutic theory of game meaning, which can be used as a set of tools and concepts for game analysis and criticism. MSG will be a triple first for aesthetic game research: a five-year research program, a hermeneutic theory of games, and a team-based effort to build an interdisciplinary methodology.
The results from MSG will speak to many of the current public concerns and debates about games, such as gamer culture, games’ cultural and artistic status, the representation of minorities, misogyny, violence and even addiction. MSG will demonstrate the strong usefulness of humanistic approaches not only to game studies itself, but also to the 21st century’s most vibrant new cultural sector. It will also provide other aesthetic fields (literary studies, film studies, art history) with theoretical models, critical insights, and a rich empirical material for comparative exploration.
year | authors and title | journal | last update |
---|---|---|---|
2018 |
Paweł Grabarczyk From Rogue to lootboxes: two faces of randomness in computer games. published pages: , ISSN: , DOI: |
2020-01-27 | |
2019 |
Paweł Grabarczyk, Espen Aarseth Port or conversion? An ontological framework for classifying game versions. published pages: , ISSN: , DOI: |
2020-01-27 | |
2019 |
Michael S. Debus Unifying Game Ontology: A Faceted Classification of Game Elements. published pages: , ISSN: , DOI: |
2020-01-27 | |
2018 |
Paweł Grabarczyk \"SNES - Not so \"\"Super,\"\" After All\" published pages: , ISSN: 1604-7982, DOI: |
Game studies: the international journal of computer game research | 2019-06-13 |
2018 |
Rune K. L. Nielsen, Daniel Kardefelt-Winther Helping Parents Make Sense of Video Game Addiction published pages: 59-69, ISSN: , DOI: 10.1007/978-3-319-95495-0_5 |
2019-06-13 | |
2017 |
Christopher J. Ferguson, Rune K. L. Nielsen, Ryan Maguire Do Older Adults Hate Video Games until they Play them? A Proof-of-Concept Study published pages: 919-926, ISSN: 1046-1310, DOI: 10.1007/s12144-016-9480-9 |
Current Psychology 36/4 | 2019-06-13 |
2018 |
Espen Aarseth Spec Ops: The line between player and spectator in ludic entertainment published pages: , ISSN: , DOI: |
2019-06-13 | |
2018 |
Espen Aarseth, Emil Lundedal Hammar No Worries? Game Research in Denmark 1984-2014 published pages: 311–326, ISSN: , DOI: |
Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry | 2019-06-13 |
2016 |
Pawel Grabarczyk It\'s like a walk in the park - On why are walking simulators so controversial published pages: 241-263, ISSN: 1230-0292, DOI: |
Transformacje 1 (3-4) | 2019-06-13 |
2017 |
Christopher J. Ferguson, Rune K. L. Nielsen, Patrick M. Markey Does Sexy Media Promote Teen Sex? A Meta-Analytic and Methodological Review published pages: 349-358, ISSN: 0033-2720, DOI: 10.1007/s11126-016-9442-2 |
Psychiatric Quarterly 88/2 | 2019-06-13 |
2018 |
Rune Kristian Lundedal Nielsen From Concerns About Addiction to the Internet Gaming Disorder Diagnosis published pages: 295–310, ISSN: , DOI: |
Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry | 2019-06-13 |
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The information about "MSG" are provided by the European Opendata Portal: CORDIS opendata.