Coordinatore | DOLPHIN COMPUTER ACCESS LTD
Organization address
address: BLACKPOLE ESTATE WEST contact info |
Nazionalità Coordinatore | United Kingdom [UK] |
Totale costo | 2˙326˙601 € |
EC contributo | 1˙800˙000 € |
Programma | FP7-ICT
Specific Programme "Cooperation": Information and communication technologies |
Code Call | FP7-ICT-2011-8 |
Funding Scheme | CP |
Anno di inizio | 2012 |
Periodo (anno-mese-giorno) | 2012-10-01 - 2015-09-30 |
# | ||||
---|---|---|---|---|
1 |
DOLPHIN COMPUTER ACCESS LTD
Organization address
address: BLACKPOLE ESTATE WEST contact info |
UK (WORCESTER) | coordinator | 0.00 |
2 |
DOLPHIN COMPUTER ACCESS AB
Organization address
address: PO BOX 132 contact info |
SE (FALKOPING) | participant | 0.00 |
3 |
DYSLEXIA INSTITUTE LBG
Organization address
address: WICK ROAD PARK HOUSE contact info |
UK (EGHAM) | participant | 0.00 |
4 |
INSTITUTE OF EDUCATION, UNIVERSITY OF LONDON
Organization address
address: 20 BEDFORD WAY contact info |
UK (LONDON) | participant | 0.00 |
5 |
NATIONAL TECHNICAL UNIVERSITY OF ATHENS - NTUA
Organization address
address: HEROON POLYTECHNIOU 9 ZOGRAPHOU CAMPUS contact info |
EL (ATHINA) | participant | 0.00 |
6 |
TECHNOLOGIKO EKPEDEFTIKO IDRYMA IPIROU
Organization address
address: GEFYRA ARACHTHON (ARACHTOS BRIDGE) contact info |
EL (ARTA) | participant | 0.00 |
7 |
UNIVERSITA TA MALTA
Organization address
address: University Campus, Tal-Qroqq contact info |
MT (MSIDA) | participant | 0.00 |
8 |
UNIVERSITATEA LUCIAN BLAGA DIN SIBIU
Organization address
address: BD VICTORIEI 10 contact info |
RO (SIBIU) | participant | 0.00 |
Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.
The aim of the project is to contribute towards a move away of traditional assistive software which uses a computer simply as an alternative to pen and paper and develop next generation learning software which uses a computer to facilitate the learning process for children with dyslexia and/or dysorthographia.nnThe ILearnRW learning environment will demonstrate the following features:nn1. User modeling. A profile for each learner should be built. The profile should include, among others, the type of dyslexia and the errors the user is most likely to make.nn2. Teaching strategies. The interaction of a learning system with a child should be based on a teaching strategy that supports the individual user in fulfilling her specific learning goals.nn3. Classification of learning material. Content classification must be a major component in any content management system. To think about it, a tutor helping a child to learn reading/writing always selects appropriate learning material based on the child's needs and capabilities.nn4. Personalized content presentation. If we know the errors the user is likely to make, we can enrich the text presentation with visual cues by combining highlighting, text-reformatting and word segmentation. In addition, the type of dyslexia should also influence the presentation.nn5. Engaging learning activities. High degree of learner engagement is sought in any learning activity. To achieve this goal, we integrate learning activities into serious games. A creative game scenario, coupled with a positive reinforcement mechanism, will extend child's engagement.nn6. Evaluation of learning. When a game is coupled with a game usage logging mechanism, data collected related to the user's actions may lead to a quantitative assessment of learning.nn7. On-line resource bank. Coherent collections of data which support specific teaching strategies should be accessible to learners and educators.nnThe ILearnRW environment will support the English and Greek languages