CR-PLAY

Capture-Reconstruct-PlaynAn innovative mixed pipeline for videogames development

 Coordinatore TESTALUNA SRL 

 Organization address address: Lungobisagno Dalmazia 71/13
city: Genova
postcode: 16141

contact info
Titolo: Dr.
Nome: ivan
Cognome: Orvieto
Email: send email
Telefono: 39108595965

 Nazionalità Coordinatore Italy [IT]
 Totale costo 3˙563˙305 €
 EC contributo 2˙746˙519 €
 Programma FP7-ICT
Specific Programme "Cooperation": Information and communication technologies
 Code Call FP7-ICT-2013-10
 Funding Scheme CP
 Anno di inizio 2013
 Periodo (anno-mese-giorno) 2013-11-01   -   2016-10-31

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    TESTALUNA SRL

 Organization address address: Lungobisagno Dalmazia 71/13
city: Genova
postcode: 16141

contact info
Titolo: Dr.
Nome: ivan
Cognome: Orvieto
Email: send email
Telefono: 39108595965

IT (Genova) coordinator 0.00
2    CURSOR OY

 Organization address address: KYMINLINNANTIE
city: KOTKA
postcode: 48600

contact info
Titolo: Dr.
Nome: Jan
Cognome: Storgårds
Email: send email
Telefono: 358402000000

FI (KOTKA) participant 0.00
3    INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET EN AUTOMATIQUE

 Organization address address: Domaine de Voluceau, Rocquencourt
city: LE CHESNAY Cedex
postcode: 78153

contact info
Titolo: Mrs.
Nome: Lavirotte
Cognome: Frédérique
Email: send email
Telefono: +33 4 92387700

FR (LE CHESNAY Cedex) participant 0.00
4    MINICLIP UK LIMITED

 Organization address address: DIAMOND HOUSE - HATTON GARDEN
city: LONDON
postcode: EC1N 8EB

contact info
Titolo: Mr.
Nome: Brian
Cognome: Chadwick
Email: send email
Telefono: 442070000000

UK (LONDON) participant 0.00
5    TECHNISCHE UNIVERSITAET DARMSTADT

 Organization address address: Karolinenplatz
city: DARMSTADT
postcode: 64289

contact info
Titolo: Dr.
Nome: Melanie
Cognome: Meermann-Zimmermann
Email: send email
Telefono: +49 6151 16 75972
Fax: +49 6151 16 2478

DE (DARMSTADT) participant 0.00
6    UNIVERSITY COLLEGE LONDON

 Organization address address: Gower Street
city: LONDON
postcode: WC1E 6BT

contact info
Titolo: Mr.
Nome: Giles
Cognome: Machell
Email: send email
Telefono: 482031000000
Fax: 482078000000

UK (LONDON) participant 0.00
7    UNIVERSITY OF PATRAS

 Organization address address: UNIVERSITY CAMPUS RIO PATRAS
city: RIO PATRAS
postcode: 26500

contact info
Titolo: Prof.
Nome: Nikolaos
Cognome: Avouris
Email: send email
Telefono: +30 2610 996898
Fax: +30 2610 997544

EL (RIO PATRAS) participant 0.00

Mappa


 Word cloud

Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.

assets    market    realistic    time    game    reduce    games    quality    videogames    competitive    bigger    play    creation    pipeline    developers    creative   

 Obiettivo del progetto (Objective)

Videogames are one of the most relevant creative industries in Europe - encompassing almost 100,000 individuals – with countries like UK, France and Finland representing the excellence in game development internationally. The market is very interesting, but very competitive too, with an increasing demand of games that are bigger, better and with more realistic computer graphics.nnSuch qualitative and quantitative advancements in videogames present many draw backs for developers related to increasing costs, need of complex management systems, longer asset creation pipelines etc.. These factors have direct negative consequences on the videogames industry in Europe: they reduce the number of titles released, impede creativity involved (a typical equation is: the more original the idea resulting in a bigger risk and thus lower investment), they stifle innovation and this may cause a financial overexposure of developers.nnIn CR-PLAY we propose an innovative mixed pipeline for videogames development which will drastically reduce both time and expenses involved in the creation of assets, and make high quality realistic contents accessible even to small game developers. Game developers will be able to capture and reconstruct houses, buildings, trees and other real life elements by simply taking a few sequences of photos and videos to be processed by the semi-automatic software created in the project and integrated with traditional assets made of polygons and textures.nnCR-PLAY's approach will represent a major shift in the content creation pipeline for games, with an important positive impact on development costs and time-to-market. The simplicity, speed and quality of the new pipeline will have far-reaching consequences, freeing resources to achieve more creative games faster and cheaper and consequently giving a significant competitive edge to the European SMEs in the game sector.

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