LCLD

Improving Dyslexic Children's Reading Abilities: the Role of Action Video Games and Hypermedia Texts

 Coordinatore UNIVERSITA DEGLI STUDI DI UDINE 

 Organization address address: VIA PALLADIO 8
city: UDINE
postcode: 33100

contact info
Titolo: Prof.
Nome: Nicoletta
Cognome: Vasta
Email: send email
Telefono: +39 0432556765
Fax: +39 0432556779

 Nazionalità Coordinatore Italy [IT]
 Totale costo 226˙481 €
 EC contributo 226˙481 €
 Programma FP7-PEOPLE
Specific programme "People" implementing the Seventh Framework Programme of the European Community for research, technological development and demonstration activities (2007 to 2013)
 Code Call FP7-PEOPLE-2013-IOF
 Funding Scheme MC-IOF
 Anno di inizio 2014
 Periodo (anno-mese-giorno) 2014-10-01   -   2017-03-31

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    UNIVERSITA DEGLI STUDI DI UDINE

 Organization address address: VIA PALLADIO 8
city: UDINE
postcode: 33100

contact info
Titolo: Prof.
Nome: Nicoletta
Cognome: Vasta
Email: send email
Telefono: +39 0432556765
Fax: +39 0432556779

IT (UDINE) coordinator 226˙481.70

Mappa


 Word cloud

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trained    efficacy    published    group    action    dyslexic       children    italian    abilities    italy    games    reading    video    padua    training    stimulating   

 Obiettivo del progetto (Objective)

'The main aim of this project is to identify practices for improving dyslexic children’s reading abilities, starting from some very recent stimulating findings in the field (Facoetti A., Franceschini S., Molteni M., Gori S., Ruffino M., Viola S., 2013): in March 2013, the journal 'Current Biology' has published the results of a research carried out at the University of Padua (Italy) in which Italian dyslexic children’s development of reading skills has been correlated to attention training: following research works analysing the role of Action Video Games for training attention published on very influential journals in the last ten years, the dyslexic children have been asked to play Action Video Games for 12 hours with no other orthographic or phonological training. At the end of the Video Games sessions the researchers have found out that reading speed has improved considerably, without any cost in accuracy. In particular, it has improved more than what it generally improves after one year of spontaneous reading development. The present proposal aims at expanding the Italian data by evaluating the efficacy of this kind of training with English speaking children (in the otgoing phase) and with another sample of Italian children (in the return pase). In both Countries (Australia and Italy) three groups of children will be selected: a group will be trained through the same Action Video Games used in the Padua research; a group will be trained through a multimodal hypermedia platform; a third group of children will continue being treated with traditional methods. This will permit a deeper investigation of attention training efficacy for improving reading abilities and, at the same time, a cross-linguistic analysis to analyse the role of the language spoken by children. This research may also help lay the basis for tcreating Adaptive Training Platforms where children’s reading abilities can be improved through stimulating and user-friendly digital environments.'

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