Coordinatore |
Organization address
address: S.P. Andersensv. 5 contact info |
Nazionalità Coordinatore | Non specificata |
Totale costo | 9˙405˙868 € |
EC contributo | 0 € |
Programma | FP7-ICT
Specific Programme "Cooperation": Information and communication technologies |
Anno di inizio | 2009 |
Periodo (anno-mese-giorno) | 2009-01-01 - 2012-10-31 |
# | ||||
---|---|---|---|---|
1 |
STIFTELSEN SINTEF
Organization address
address: S.P. Andersensv. 5 contact info |
NO (Trondheim) | coordinator | 0.00 |
2 |
AALTO-KORKEAKOULUSAATIO
Organization address
address: OTAKAARI 1 contact info |
FI (ESPOO) | participant | 0.00 |
3 |
ATOS IT SOLUTIONS AND SERVICES GMBH
Organization address
address: SIEMENSSTRASSE 92 contact info |
AT (WIEN) | participant | 0.00 |
4 |
BIBA - BREMER INSTITUT FUER PRODUKTION UND LOGISTIK GMBH
Organization address
address: HOCHSCHULRING 20 contact info |
DE (BREMEN) | participant | 0.00 |
5 |
CYNTELIX CORPORATION BV
Organization address
address: BARON VAN NAGELLSTRAAT 136 contact info |
NL (BARNEVELD) | participant | 0.00 |
6 |
INESC ID - INSTITUTO DE ENGENHARIADE SISTEMAS E COMPUTADORES, INVESTIGACAO E DESENVOLVIMENTO EM LISBOA
Organization address
address: AVENIDA ALVES REDOL 9 contact info |
PT (S JOAO DE DEUS LISBOA) | participant | 0.00 |
7 |
Inovacijsko-razvojni institut Univerze v Ljubljani
Organization address
address: KONGRESNI TRG 12 contact info |
SI (LJUBLJANA) | participant | 0.00 |
8 |
Lattanzio Learning SPA
Organization address
address: VIA DOMENICO CIMAROSA 4 contact info |
IT (MILANO) | participant | 0.00 |
9 |
LEAN ENTERPRISE INSTITUTE POLSKA SPOLKA Z OGRANICZONA ODPOWIEDZIALNOSC IA
Organization address
address: UL. MUCHOBORSKA 18 contact info |
PL (WROCLAW) | participant | 0.00 |
10 |
NOKIA OYJ
Organization address
address: KEILALAHDENTIE 4 contact info |
FI (ESPOO) | participant | 0.00 |
11 |
NORGES TEKNISK-NATURVITENSKAPELIGE UNIVERSITET NTNU
Organization address
address: HOGSKOLERINGEN 1 contact info |
NO (TRONDHEIM) | participant | 0.00 |
12 |
POLITECNICO DI MILANO
Organization address
address: PIAZZA LEONARDO DA VINCI 32 contact info |
IT (MILANO) | participant | 0.00 |
13 |
TECHNISCHE UNIVERSITAET GRAZ
Organization address
address: RECHBAUERSTRASSE 12 contact info |
AT (GRAZ) | participant | 0.00 |
14 |
UNIVERSITY COLLEGE LONDON
Organization address
address: GOWER STREET contact info |
UK (LONDON) | participant | 0.00 |
15 |
VIRTECH LTD
Organization address
address: UL MAGNAURSKA SHKOLA 11 ET 3 AP 311 contact info |
BG (SOFIA) | participant | 0.00 |
Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.
There is a need to reduce the knowledge worker 'time-to-competence'. The main aim is to develop a new genre of TEL environment that supports rapid competence development within the domains of innovation and project management.nnThe TARGET environment consists of a learning process supported by the TARGET platform, consisting of a main core of a serious game. Here, the learner is presented with complex situations in the form of game scenarios. Interacting with the game results in experiences that are gradually honed into knowledge.nnTARGET integrates five developments: a) Threshold Concepts, resembling knowledge gateways that transform a person's understanding of a knowledge domain b) Knowledge Ecology, defines knowledge as a 'living organism' c) Cognitive Load Theory, a learner's attention and working memory is limited, therefore learning processes must be designed to allow effective internalization without overload d) Learning Communities, where members of a community develop their competences by leveraging the experience of their peers e) Experience Management, to allow learners to accumulate lessons learned through real and theoretical situations.nnThe TARGET aims will be realized through the following specific objectives: a) Conceptual Framework, the conceptual blueprint of TARGET b) Knowledge model, how the game scenarios, concept thresholds, and competences are related c) TARGET Learning Process, supported by a pedagogical framework d) TARGET Platform, of which the core is the Virtual Business Environment e) Pedagogical Agents, available to assume unfilled roles within a game scenario f) TARGET Communities, four sustainable communities revolving around the TARGET environment g) HRM Integration, integration of TARGET within an organization h) Evaluation Framework, for assessing a learner's competence development.