IEPHCN

Information Exchange Policies for Human-Computer Negotiation

 Coordinatore BEN-GURION UNIVERSITY OF THE NEGEV 

 Organization address address: Office of the President - Main Campus
city: BEER SHEVA
postcode: 84105

contact info
Titolo: Ms.
Nome: Daphna
Cognome: Tripto
Email: send email
Telefono: +972 8 6472435
Fax: 97286472930

 Nazionalità Coordinatore Israel [IL]
 Totale costo 100˙000 €
 EC contributo 100˙000 €
 Programma FP7-PEOPLE
Specific programme "People" implementing the Seventh Framework Programme of the European Community for research, technological development and demonstration activities (2007 to 2013)
 Code Call FP7-PEOPLE-2010-RG
 Funding Scheme MC-IRG
 Anno di inizio 2010
 Periodo (anno-mese-giorno) 2010-10-01   -   2014-09-30

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    BEN-GURION UNIVERSITY OF THE NEGEV

 Organization address address: Office of the President - Main Campus
city: BEER SHEVA
postcode: 84105

contact info
Titolo: Ms.
Nome: Daphna
Cognome: Tripto
Email: send email
Telefono: +972 8 6472435
Fax: 97286472930

IL (BEER SHEVA) coordinator 100˙000.00

Mappa


 Word cloud

Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.

outperformed    model    exchange    china    argumentation    strategic    conduct    team    sometimes    countries    types    computers    corruption    agent    agents    contract    created    designs    models    will    concluded    negotiate    behavior    cultural    humans    united    human    settings    strategies    decision    negotiations    people    game    negotiation    iephcn    on    computer    computational    israel    theoretic   

 Obiettivo del progetto (Objective)

'This proposal addresses problems central to the design of computer agents that can negotiate proficiently with people in strategic settings. Due to advancing technology heterogeneous groups that include both people and computer agents making decisions together are becoming prevalent. Despite the numerous benefits of computer-aided negotiation, the design of agents that negotiate with people has received less attention than the design of agents for multi-agent settings that comprise solely computer agents. This proposal focuses on computational strategies for information exchange that can facilitate human-computer negotiation by allowing people to change their positions. The research program will consist of settings that vary in complexity across multiple dimensions, including the expressiveness of the argumentation protocol, the availability of information about participants' preferences and goals, the extent to which participants can renege on past commitments during the negotiation, and the number of rounds of negotiation. For each of these settings, I will develop computational strategies by using a variety of theories and algorithms. I will compare the performances of agents using these different strategies and their effect on people's behavior. The empirical studies will be directed at determining the factors that influence people's negotiation behavior and at testing the performance of different agent strategies.'

Introduzione (Teaser)

An EU team considered the design of negotiation software systems that interact with humans. Researchers used game theory to model negotiation behaviour, including cultural differences, yielding a system at least as proficient as human negotiators.

Descrizione progetto (Article)

Computers today often assist humans with business and other negotiations, or otherwise conduct the negotiations by themselves, sometimes against other computers. Yet, little attention has been given to design elements for computers that negotiate with people.

The EU-funded IEPHCN (Information exchange policies for human-computer negotiation) project aimed to develop appropriate computational strategies. The intention was to model human-computer negotiations, and to derive ways of creating systems able to successfully conduct negotiations. Other research aspects involved modelling cultural considerations, negotiation tactics, trustworthiness indicators and commitment behaviour. The four-year project concluded in September 2014.

Objectives were met via a series of models created using game theoretic reasoning, decision theoretic models and machine learning. Researchers created settings whereby people's behaviour could be studied, leading to three main results.

Firstly, the team designed novel settings for studying argumentation and negotiation. The settings included three types of game involving information revelation, contract bidding and a contract game where players had to reach agreement. A second result was the construction of decision-making and information exchange models for computer-human strategic negotiation scenarios. Lastly, all agent designs were cross-culturally evaluated, using hundreds of subjects of various types, from China, Israel and the United States.

Researchers concluded that, on average, the rule-based computer agent was able to negotiate as well as people from all test countries. The agent outperformed people only in the United States, while in Lebanon people performed better. Learned based models outperformed people from all three countries, while also showing adaptability.

Concerning the contract game, the computer acting as customer outperformed people playing the same role from all countries. Chinese people exceeded provider agents. Results of the corruption game corresponded to a perceived corruption index: considerably higher in China, intermediate in the United States, and slightly lower in Israel.

General results of the IEPHCN project yielded new understanding of human-computer strategic decision making. The resulting system designs sometimes outperformed people, while also facilitating their decision making.

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