Explore the words cloud of the ProsocialLearn project. It provides you a very rough idea of what is the project "ProsocialLearn" about.
The following table provides information about the project.
Coordinator |
ATOS SPAIN SA
Organization address contact info |
Coordinator Country | Spain [ES] |
Project website | http://prosociallearn.eu/ |
Total cost | 4˙207˙372 € |
EC max contribution | 3˙448˙102 € (82%) |
Programme |
1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries) |
Code Call | H2020-ICT-2014-1 |
Funding Scheme | IA |
Starting year | 2015 |
Duration (year-month-day) | from 2015-01-01 to 2018-02-28 |
Take a look of project's partnership.
# | ||||
---|---|---|---|---|
1 | ATOS SPAIN SA | ES (MADRID) | coordinator | 548˙465.00 |
2 | UNIVERSITY OF SOUTHAMPTON | UK (SOUTHAMPTON) | participant | 682˙875.00 |
3 | ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS | EL (THERMI THESSALONIKI) | participant | 516˙250.00 |
4 | PLAYGEN LIMITED | UK (LONDON) | participant | 426˙426.00 |
5 | REDIKOD AB | SE (MALMO) | participant | 293˙343.00 |
6 | KUNGLIGA TEKNISKA HOEGSKOLAN | SE (STOCKHOLM) | participant | 240˙382.00 |
7 | ELLINOGERMANIKI AGOGI SCHOLI PANAGEA SAVVA AE | EL (PALLINI) | participant | 203˙750.00 |
8 | ISTITUTO COMPRENSIVO STATALE B. LORENZI FUMANE VR | IT (FUMANE) | participant | 167˙000.00 |
9 | HYPESLUGS SRL | RO (BRASOV) | participant | 99˙968.00 |
10 | MAD ABOUT PANDAS UG | DE (BERLIN) | participant | 99˙925.00 |
11 | ANIWAY OY | FI (HELSINKI) | participant | 99˙750.00 |
12 | THE CHANCELLOR MASTERS AND SCHOLARSOF THE UNIVERSITY OF CAMBRIDGE | UK (CAMBRIDGE) | participant | 69˙964.00 |
ProsocialLearn will establish a new market for digital games aiming at increasing social inclusion and academic performance. A ground-breaking digital gaming genre will be created that focuses on helping children to acquire prosocial skills necessary for positive relationships, team working, trustworthiness and emotional intelligence. ProsocialLearn will deliver a series of disruptive innovations building on a game development and distribution platform for the production of prosocial games that engages children and stimulates technology transfer from traditional game industry to the education sector. ProsocialLearn will offer games developers scientifically proven prosocial game elements for development digital games. An application programming interface (API), ProsocialAPI, will allow developers to integrate functions into games including visual sensing, identification of prosocial signals from in-game actions, personalised adaptation of game elements, player profiles, game mechanics and expressive virtual characters, and support for data collection with protection of personal data. SMEs from the traditional game industry will work together with serious games companies to produce a series of exciting digital games targeting European schools. Through a multi-disciplinary collaboration between industry, researchers, psychologists, pedagogists and teaching professionals, ProsocialLearn will address complex factors associated with child development and advanced ICT in school curricula. Two SMEs within the consortium will produce an initial set of games and additional SMEs will be incorporated in the third year of the project to foster market creation. Both short term and longitudinal studies (pilots) will be conducted at schools across Europe to build scientific evidence of the benefits of prosocial gaming in different cultural settings and scales, and to explore business models, business plans and verify financial viability of the ProsocialLearn platform.
3rd Experiment planning and community management | Other | 2019-05-31 12:30:00 |
Evaluation strategy and protocols | Documents, reports | 2019-05-31 12:29:54 |
2nd System Requirements and Architecture (update) | Documents, reports | 2019-05-31 12:29:53 |
Game Developer Support Network | Documents, reports | 2019-05-31 12:30:03 |
Prototype Prosocial Games | Other | 2019-05-31 12:29:48 |
1st System Requirements and Architecture | Documents, reports | 2019-05-31 12:30:12 |
Prosocial Game design methodology | Documents, reports | 2019-05-31 12:30:04 |
Validation activities in operating school conditions | Documents, reports | 2019-05-31 12:30:09 |
2nd ProsocialLearn dissemination and communication report | Documents, reports | 2019-05-31 12:30:01 |
1st Experiment planning and community management | Other | 2019-05-31 12:30:25 |
Data Management Action Plan | Open Research Data Pilot | 2019-05-31 12:29:49 |
1st ProsocialLearn dissemination and communication report | Documents, reports | 2019-05-31 12:30:00 |
Research Design for Validation Activities in operating school conditions | Documents, reports | 2019-05-31 12:30:02 |
New Partners Prosocial Games | Other | 2019-05-31 12:29:46 |
ProsocialLearn website | Websites, patent fillings, videos etc. | 2019-05-31 12:30:12 |
ProsocialLearn Dissemination and communication plan | Documents, reports | 2019-05-31 12:30:09 |
Prosocial Game Scenarios | Documents, reports | 2019-05-31 12:29:56 |
Public final activity report | Documents, reports | 2019-05-31 12:41:48 |
2nd Experiment planning and community management | Other | 2019-05-31 12:30:03 |
User requirements | Documents, reports | 2019-05-31 12:29:51 |
1st Natural game interactions | Other | 2019-05-30 16:57:29 |
1st Expressive virtual characters | Documents, reports | 2019-05-30 16:57:37 |
1st Platform operations report | Documents, reports | 2019-05-30 16:57:33 |
2nd Natural game interactions | Other | 2019-05-30 16:57:33 |
2nd Expressive virtual characters | Documents, reports | 2019-05-30 16:57:29 |
1st Intelligent adaptation and personalization | Documents, reports | 2019-05-30 16:57:26 |
3rd Prosocial affect fusion and player modelling | Documents, reports | 2019-05-30 16:57:23 |
Market and competition analysis | Documents, reports | 2019-05-30 16:57:35 |
User data acquisition and mapping in game environments | Documents, reports | 2019-05-30 16:57:22 |
2nd Prosocial affect fusion and player modelling | Documents, reports | 2019-05-30 16:57:24 |
1st Prosocial game mechanics | Documents, reports | 2019-05-30 16:57:26 |
2nd Intelligent adaptation and personalization | Documents, reports | 2019-05-30 16:57:22 |
2nd Prosocial game mechanics | Documents, reports | 2019-05-30 16:57:26 |
2nd Platform operations report | Documents, reports | 2019-05-30 16:57:32 |
1st Prosocial affect fusion and player modelling | Documents, reports | 2019-05-30 16:57:27 |
Evaluation report with proposed new partners | Documents, reports | 2019-05-30 16:57:36 |
Take a look to the deliverables list in detail: detailed list of ProsocialLearn deliverables.
year | authors and title | journal | last update |
---|---|---|---|
2015 |
K. Ruhland, C. E. Peters, S. Andrist, J. B. Badler, N. I. Badler, M. Gleicher, B. Mutlu, R. McDonnell A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception published pages: 299-326, ISSN: 0167-7055, DOI: 10.1111/cgf.12603 |
Computer Graphics Forum 34/6 | 2019-05-30 |
2015 |
Evmorfia Kalogiannidou, Christopher E. Peters Facial hair and trustworthiness in virtual faces: Towards an evaluation study published pages: , ISSN: 1650-3740, DOI: |
Proceedings of SIGRAD 2015 | 2019-05-30 |
2016 |
Konstantinos Cornelis Apostolakis, Athanasios Psaltis, Kiriakos Stefanidis, Kyriaki Kaza, Spyridon Thermos, Kosmas Dimitropoulos, Evangelia Dimaraki, Petros Daras Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust. published pages: , ISSN: 2384-8766, DOI: 10.17083/ijsg.v3i3.125 |
International Journal of Serious Games 3/3 | 2019-05-30 |
2017 |
Athanasios Psaltis, Kostas C. Apostolakis, Kosmas Dimitropoulos, Petros Daras Multimodal Student Engagement Recognition in Prosocial Games published pages: 1-1, ISSN: 1943-068X, DOI: 10.1109/TCIAIG.2017.2743341 |
IEEE Transactions on Computational Intelligence and AI in Games | 2019-05-30 |
2016 |
Modafferi, Stefano, Boniface, Michael, Crowle, Simon, Star, Kam and Middleton, Lee Creating opportunities to learn social skills at school using digital games published pages: , ISSN: , DOI: |
ECGBL 2016 : The 10th European Conference on Games Based Learning ECGBL 2016 | 2019-05-30 |
Are you the coordinator (or a participant) of this project? Plaese send me more information about the "PROSOCIALLEARN" project.
For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.
Send me an email (fabio@fabiodisconzi.com) and I put them in your project's page as son as possible.
Thanks. And then put a link of this page into your project's website.
The information about "PROSOCIALLEARN" are provided by the European Opendata Portal: CORDIS opendata.