Explore the words cloud of the GAP project. It provides you a very rough idea of what is the project "GAP" about.
The following table provides information about the project.
Coordinator |
THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN
Organization address contact info |
Coordinator Country | Ireland [IE] |
Project website | http://www.gap-project.eu |
Total cost | 2˙035˙437 € |
EC max contribution | 2˙035˙437 € (100%) |
Programme |
1. H2020-EU.3.7. (Secure societies - Protecting freedom and security of Europe and its citizens) |
Code Call | H2020-BES-2015 |
Funding Scheme | CSA |
Starting year | 2016 |
Duration (year-month-day) | from 2016-09-01 to 2019-02-28 |
Take a look of project's partnership.
EU Personnel in Conflict Prevention and Peace Building missions come from diverse organizations and nations, yet must coordinate together in the temporary network or umbrella organization that comprises each CPPB mission. Coordination is challenging strategically and operationally. Even if the structures to coordinate together are in place, diversity in organizations (militaries, police forces, civil organizations), gender and culture (national, ethnicity, religion) make understanding of diverse personnel, and effective communication and cooperation in contexts of diversity difficult yet vital in order to achieve CPPB missions' goals. Current training puts few resources into training personnel in these critical soft skills. Gaming for Peace (GAP) provides an efficient and effective means of developing and delivering a curriculum in those skills. Deriving a base curriculum from CPPB relevant soft skills and end user identified training gaps in this area, GAP designs a multiple player online role playing game which simulates scenarios from CPPB missions. The GAP project launches an iterative process of curriculum development and refinement through end users (military, police and civilian personnel) evaluating the game and embedded base curriculum by playing the game and in doing so, bringing their own experiences to the game, thus further developing the curriculum of CPPB relevant soft skills. The game can be accessed anywhere via the Internet and there is no limit on the number of personnel who can be trained. The game can be customized at low cost by different stakeholders. The GAP consortium is multidisciplinary with expertise in the social sciences, computer science, end users (including militaries and police), and SMEs in game design, curriculum development and skill standardization and harmonization, and has support from stakeholders including the ESDC, UN bodies and NATO.
Report: Learning, operational & educational effectiveness | Documents, reports | 2019-11-20 12:02:42 |
Final conference report | Documents, reports | 2019-11-20 12:02:42 |
Report: Periodic Evaluation | Documents, reports | 2019-11-20 12:02:42 |
Annual Report 2 | Other | 2019-11-20 12:02:42 |
Skills passport | Websites, patent fillings, videos etc. | 2019-11-20 12:02:42 |
Final Report incl. sustainability report | Other | 2019-11-20 12:02:42 |
In-game library | Documents, reports | 2019-11-20 12:02:42 |
Report: Evaluation & concept assessment | Documents, reports | 2019-11-20 12:02:42 |
Learning outcomes | Documents, reports | 2019-11-20 12:02:42 |
Data Management Plan | Documents, reports | 2019-11-20 12:02:42 |
Communications package | Websites, patent fillings, videos etc. | 2019-11-20 12:02:42 |
Report: Learning matrix | Documents, reports | 2019-11-20 12:02:42 |
Summary SOTA reports | Documents, reports | 2019-11-20 12:02:42 |
Report: Learning outcomes – gamification | Documents, reports | 2019-11-20 12:02:42 |
Midterm conference report/press release | Documents, reports | 2019-11-20 12:02:42 |
Communications plan | Documents, reports | 2019-11-20 12:02:42 |
Report: alignment of game with international human rights | Documents, reports | 2019-11-20 12:02:42 |
Final report | Documents, reports | 2019-11-20 12:02:42 |
Regional Stakeholder reports | Documents, reports | 2019-11-20 12:02:42 |
Annual Report 1 | Other | 2019-11-20 12:02:42 |
Report: Metrics and international standards | Documents, reports | 2019-11-20 12:02:42 |
Take a look to the deliverables list in detail: detailed list of GAP deliverables.
year | authors and title | journal | last update |
---|---|---|---|
2018 |
Anne HOLOHAN, Justyna PYZ, Kamila TROCHOWSKA GAMING FOR PEACE: GENDER AWARENESSTRAINING AND THE POLISH MILITARY published pages: 41-57, ISSN: 2300-8741, DOI: 10.5604/01.3001.0012.5179 |
Security and Defence Quarterly 4/21 | 2019-11-20 |
2019 |
Sara SINGLETON, Anne HOLOHAN The Case for ‘Trust Awareness’ as a Key Soft-Skill for Peacekeepers: A Study on how Trust Impacts Inter-Organizational Cooperation and Local Ownership with Military Peacekeepers Deployed to UNIFIL.(IN PRESS) published pages: , ISSN: 1875-4112, DOI: |
Journal of International Peacekeeping | 2019-11-20 |
2019 |
Kamil KUĆ, Walentyna TRZCIŃSKA PREPARATION OF POLISH POLICE OFFICERS FOR PEACE MISSIONS published pages: , ISSN: 2300-8741, DOI: |
Security and Defence Quarterly 1/23 | 2019-11-20 |
2019 |
Anne Holohan Transformative Training in Soft Skills for Peacekeepers: Gaming for Peace published pages: 1-23, ISSN: 1353-3312, DOI: 10.1080/13533312.2019.1623677 |
International Peacekeeping 2019 | 2019-11-20 |
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The information about "GAP" are provided by the European Opendata Portal: CORDIS opendata.