Explore the words cloud of the CoM_n_Play-Science project. It provides you a very rough idea of what is the project "CoM_n_Play-Science" about.
The following table provides information about the project.
Coordinator |
NORGES TEKNISK-NATURVITENSKAPELIGE UNIVERSITET NTNU
Organization address contact info |
Coordinator Country | Norway [NO] |
Project website | https://comnplayscience.eu/ |
Total cost | 3˙097˙715 € |
EC max contribution | 3˙097˙715 € (100%) |
Programme |
1. H2020-EU.5.d. (Encourage citizens to engage in science through formal and informal science education, and promote the diffusion of science-based activities, namely in science centres and through other appropriate channels) |
Code Call | H2020-SwafS-2017-1 |
Funding Scheme | RIA |
Starting year | 2018 |
Duration (year-month-day) | from 2018-06-01 to 2021-05-31 |
Take a look of project's partnership.
# | ||||
---|---|---|---|---|
1 | NORGES TEKNISK-NATURVITENSKAPELIGE UNIVERSITET NTNU | NO (TRONDHEIM) | coordinator | 486˙665.00 |
2 | UPPSALA UNIVERSITET | SE (UPPSALA) | participant | 347˙500.00 |
3 | TECHNISCHE UNIVERSITAET MUENCHEN | DE (MUENCHEN) | participant | 306˙550.00 |
4 | TECHNISCHE UNIVERSITEIT EINDHOVEN | NL (EINDHOVEN) | participant | 283˙750.00 |
5 | KING'S COLLEGE LONDON | UK (LONDON) | participant | 276˙250.00 |
6 | OULUN YLIOPISTO | FI (OULU) | participant | 256˙250.00 |
7 | THE BOARD TRUSTEES OF THE SCIENCE MUSEUM | UK (LONDON) | participant | 242˙500.00 |
8 | UNIVERSITA TA MALTA | MT (MSIDA) | participant | 242˙500.00 |
9 | OVOS MEDIA GMBH | AT (WIEN) | participant | 242˙000.00 |
10 | IDRYMA TECHNOLOGIAS KAI EREVNAS | EL (IRAKLEIO) | participant | 241˙250.00 |
11 | DESIGN FOR CHANGE ESPANA | ES (MADRID) | participant | 172˙500.00 |
The CoM’n’Play-Science project aims to help Europe better understand the new ways in which informal science learning is taking place through various coding, making, and play activities that young Europeans are nowadays increasingly engaged with outside school and higher education science classrooms, beyond the formal boundaries of science education. The project investigates a wide range of loci and modes of this kind of informal science learning, including: a) learning occurring in the context of such activities intentionally organized to achieve informal science learning; b) informal science learning that occurs as a by-product of youngsters’ various coding, making, and play activities that are not intentionally meant for science learning, and which may take place either in organized contexts or independently in everyday life. Carefully positioning the research within the context of the overarching contemporary discourses on STEM/STEAM education, RRI, and science capital, the proposed project aims to shed light on the nature and impact of the informal science learning gained through coding, making and play activities. It identifies diverse practices and looks deeper into a sample of them, whereby participants of real-life activities are surveyed, observed, and gamefully engaged in intensive research. The project further explores the impact of this this kind of informal science learning on: a) formal science education and more traditional informal science learning interventions; and b) scientific citizenship, investigating in particular the attitudes, values and dispositions that young people as learners and as citizens may develop through such activities towards science, scientists, and science-related information in everyday life. The project enables the exploitation of its research findings by developing relevant guidance for practitioners and recommendations for policy making and further research, and through an overall extrovert project approach.
CoM’n’Play-Science Research on Learning Interim Report | Documents, reports | 2020-02-17 17:21:43 |
CoM’n’Play-Science Conceptual and Methodological Framework | Documents, reports | 2020-02-17 17:21:45 |
Proceedings of the First COM’n’PLAY-Science Research and Innovation Workshop | Documents, reports | 2020-02-17 17:21:44 |
CoM’n’Play-Science Online Inventory of Practices – First Version | Websites, patent fillings, videos etc. | 2020-02-17 17:21:42 |
Community Building Methods and Tools | Documents, reports | 2020-02-17 17:21:41 |
CoM’n’Play-Science Research Instuments and Tools | Documents, reports | 2020-02-17 17:21:39 |
CoM’n’Play-Science Identified Practices and Research Sample | Documents, reports | 2020-02-17 17:21:43 |
Take a look to the deliverables list in detail: detailed list of CoM_n_Play-Science deliverables.
year | authors and title | journal | last update |
---|---|---|---|
2019 |
Sofia Papavlasopoulou, Kshitij Sharma, Michail N. Giannakos Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences published pages: , ISSN: 0747-5632, DOI: 10.1016/j.chb.2019.03.003 |
Computers in Human Behavior | 2020-01-28 |
2019 |
Kshitij Sharma, Sofia Papavlasopoulou, Michail Giannakos Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes? published pages: 65-76, ISSN: 2212-8689, DOI: 10.1016/j.ijcci.2019.04.004 |
International Journal of Child-Computer Interaction 21 | 2020-01-28 |
2019 |
Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri Exploring children\'s learning experience in constructionism-based coding activities through design-based research published pages: 415-427, ISSN: 0747-5632, DOI: 10.1016/j.chb.2019.01.008 |
Computers in Human Behavior 99 | 2020-01-28 |
2019 |
Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. From Pixels to Affect: A Study on Games and Player Experience published pages: , ISSN: , DOI: |
Proceedings of the International Conference on Affective Computing and Intelligent Interaction 2 | 2020-01-28 |
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The information about "COM_N_PLAY-SCIENCE" are provided by the European Opendata Portal: CORDIS opendata.