REPLAY

GAMING TECHNOLOGY PLATFORM FOR SOCIAL REINTEGRATION OF MARGINALISED YOUTH

 Coordinatore BRAINSTORM MULTIMEDIA S.L. 

 Organization address address: Maestro Gozalbo 23
city: Valencia
postcode: 46005

contact info
Titolo: Dr.
Nome: Francisco
Cognome: Ibañez
Email: send email
Telefono: 34606103025
Fax: 34915769721

 Nazionalità Coordinatore Spain [ES]
 Totale costo 1˙241˙510 €
 EC contributo 914˙999 €
 Programma FP7-ICT
Specific Programme "Cooperation": Information and communication technologies
 Code Call FP7-ICT-2007-2
 Funding Scheme CP
 Anno di inizio 2008
 Periodo (anno-mese-giorno) 2008-07-01   -   2010-09-30

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    BRAINSTORM MULTIMEDIA S.L.

 Organization address address: Maestro Gozalbo 23
city: Valencia
postcode: 46005

contact info
Titolo: Dr.
Nome: Francisco
Cognome: Ibañez
Email: send email
Telefono: 34606103025
Fax: 34915769721

ES (Valencia) coordinator 0.00
2    ASOCIACION AMIGOS DEL CEREZO

 Organization address address: PARTIDA CANAL DE CONFITE 60
city: VILLENA
postcode: 3400

contact info
Titolo: Ms.
Nome: Gloria
Cognome: Valero
Email: send email
Telefono: 34965979170
Fax: 34965979170

ES (VILLENA) participant 0.00
3    ASOCIACION DE INVESTIGACION DE LA INDUSTRIA DEL JUGUETE, CONEXAS Y AFINES

 Organization address address: AVENIDA DE LA INDUSTRIA 23
city: IBI (ALICANTE)
postcode: 3440

contact info
Titolo: Dr.
Nome: SANTIAGO
Cognome: GISBERT
Email: send email
Telefono: 34965554475
Fax: 34965554490

ES (IBI (ALICANTE)) participant 0.00
4    ASOCIATIA DE ASISTENTA PSIHOPEDAGOGICA SI SOCIALA PENTRU COPII SI TENERII CU APTITUDINI INALTE

 Organization address address: STRADA TOMA COZMA 3
city: IASI
postcode: 700554

contact info
Titolo: Ms.
Nome: Nicoleta
Cognome: Coroeru Rogoz
Email: send email
Telefono: 40232201303
Fax: -40232201303

RO (IASI) participant 0.00
5    INNOVATEC SENSORIZACION Y COMUNICACION, S.L.

 Organization address address: AVENIDA JUAN CARLOS I 22-2-C
city: IBI
postcode: 3440

contact info
Titolo: Dr.
Nome: Jaime
Cognome: Gisbert
Email: send email
Telefono: 34965552774
Fax: 34965551054

ES (IBI) participant 0.00
6    UNIVERSITATEA ALEXANDRU IOAN CUZA IASI

 Organization address address: BULEVARD CAROL I 11
city: IASI
postcode: 700506

contact info
Titolo: Ms.
Nome: Elena
Cognome: Radu
Email: send email
Telefono: 40232201024
Fax: 40232201201

RO (IASI) participant 0.00
7    WHITE LOOP LIMITED

 Organization address address: 54 POLAND STREET
city: LONDON
postcode: W1F 7NJ

contact info
Titolo: Mr.
Nome: James
Cognome: Playfoot
Email: send email
Telefono: 442074000000

UK (LONDON) participant 0.00

Mappa


 Word cloud

Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.

decisions    society    learning    gaming    young    environment    social    become    people    replay    marginalised    rehabilitation   

 Obiettivo del progetto (Objective)

The aim of project REPLAY is to develop a gaming technology platform to provide young people who have become marginalised in society as a result of anti social behaviour with a learning environment to facilitate their reintegration into society. Although scalable to a range of marginalised groups such as immigrants, children with learning disabilities, retirees etc, REPLAY will focus on the rehabilitation of young people whose behaviour has become a problem for the communities in which they live.nInteractive gaming technology is very popular amongst young people today and so the vision of REPLAY is to use this technology as a means of motivating young offenders into a better awareness of how and why they behave the way they do and encourage them to take greater responsibility for the consequences of their decisions and behaviour. The REPLAY solution will allow users to interact in a distributed gaming environment, share and exchange ideas, and cooperate in pursuit of common objectives. In this way, communication skills, the facility for mutual accountability and the ability to work in teams will be improved. nProject REPLAY will prove that the concept of interactive gaming can be used to improve learning capabilities and provide users with an opportunity to 'replay' their role in society following a dysfunctional start. The technology developed will provide users with a simulation in which they can learn by doing. Users will be able to implement decisions, observe and monitor the impact of their decisions in a given situation and learn from the experience. As such, the gaming environment will prepare young people for the challenges they will face as active and constructive contributors in society. Moreover, the technology will provide the social worker professional charged with monitoring their rehabilitation with a useful tool through which the rehabilitation process can be assessed and managed more effectively.

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