Coordinatore | BRAINSTORM MULTIMEDIA S.L.
Organization address
address: Maestro Gozalbo 23 contact info |
Nazionalità Coordinatore | Spain [ES] |
Totale costo | 1˙241˙510 € |
EC contributo | 914˙999 € |
Programma | FP7-ICT
Specific Programme "Cooperation": Information and communication technologies |
Code Call | FP7-ICT-2007-2 |
Funding Scheme | CP |
Anno di inizio | 2008 |
Periodo (anno-mese-giorno) | 2008-07-01 - 2010-09-30 |
# | ||||
---|---|---|---|---|
1 |
BRAINSTORM MULTIMEDIA S.L.
Organization address
address: Maestro Gozalbo 23 contact info |
ES (Valencia) | coordinator | 0.00 |
2 |
ASOCIACION AMIGOS DEL CEREZO
Organization address
address: PARTIDA CANAL DE CONFITE 60 contact info |
ES (VILLENA) | participant | 0.00 |
3 |
ASOCIACION DE INVESTIGACION DE LA INDUSTRIA DEL JUGUETE, CONEXAS Y AFINES
Organization address
address: AVENIDA DE LA INDUSTRIA 23 contact info |
ES (IBI (ALICANTE)) | participant | 0.00 |
4 |
ASOCIATIA DE ASISTENTA PSIHOPEDAGOGICA SI SOCIALA PENTRU COPII SI TENERII CU APTITUDINI INALTE
Organization address
address: STRADA TOMA COZMA 3 contact info |
RO (IASI) | participant | 0.00 |
5 |
INNOVATEC SENSORIZACION Y COMUNICACION, S.L.
Organization address
address: AVENIDA JUAN CARLOS I 22-2-C contact info |
ES (IBI) | participant | 0.00 |
6 |
UNIVERSITATEA ALEXANDRU IOAN CUZA IASI
Organization address
address: BULEVARD CAROL I 11 contact info |
RO (IASI) | participant | 0.00 |
7 |
WHITE LOOP LIMITED
Organization address
address: 54 POLAND STREET contact info |
UK (LONDON) | participant | 0.00 |
Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.
The aim of project REPLAY is to develop a gaming technology platform to provide young people who have become marginalised in society as a result of anti social behaviour with a learning environment to facilitate their reintegration into society. Although scalable to a range of marginalised groups such as immigrants, children with learning disabilities, retirees etc, REPLAY will focus on the rehabilitation of young people whose behaviour has become a problem for the communities in which they live.nInteractive gaming technology is very popular amongst young people today and so the vision of REPLAY is to use this technology as a means of motivating young offenders into a better awareness of how and why they behave the way they do and encourage them to take greater responsibility for the consequences of their decisions and behaviour. The REPLAY solution will allow users to interact in a distributed gaming environment, share and exchange ideas, and cooperate in pursuit of common objectives. In this way, communication skills, the facility for mutual accountability and the ability to work in teams will be improved. nProject REPLAY will prove that the concept of interactive gaming can be used to improve learning capabilities and provide users with an opportunity to 'replay' their role in society following a dysfunctional start. The technology developed will provide users with a simulation in which they can learn by doing. Users will be able to implement decisions, observe and monitor the impact of their decisions in a given situation and learn from the experience. As such, the gaming environment will prepare young people for the challenges they will face as active and constructive contributors in society. Moreover, the technology will provide the social worker professional charged with monitoring their rehabilitation with a useful tool through which the rehabilitation process can be assessed and managed more effectively.