AFEG

Assessment Frameworks for Epistemic Games

 Coordinatore UNIVERSITEIT UTRECHT 

 Organization address address: Heidelberglaan 8
city: UTRECHT
postcode: 3584 CS

contact info
Titolo: Prof.
Nome: Paul
Cognome: Kirschner
Email: send email
Telefono: -2534961
Fax: -2532351

 Nazionalità Coordinatore Netherlands [NL]
 Totale costo 79˙766 €
 EC contributo 79˙766 €
 Programma FP7-PEOPLE
Specific programme "People" implementing the Seventh Framework Programme of the European Community for research, technological development and demonstration activities (2007 to 2013)
 Code Call FP7-PEOPLE-2007-4-2-IIF
 Funding Scheme MC-IIF
 Anno di inizio 2008
 Periodo (anno-mese-giorno) 2008-08-01   -   2009-07-31

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    UNIVERSITEIT UTRECHT

 Organization address address: Heidelberglaan 8
city: UTRECHT
postcode: 3584 CS

contact info
Titolo: Prof.
Nome: Paul
Cognome: Kirschner
Email: send email
Telefono: -2534961
Fax: -2532351

NL (UTRECHT) coordinator 0.00

Mappa


 Word cloud

Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.

players    mentoring    playing    expertise    epistemic    distinguish    educational    games    urban    direct    professionals    thinking    efis    game    professional    innovative    frame    training    learning   

 Obiettivo del progetto (Objective)

'Contemporary video games are profoundly engaging and motivating to young people, and a growing body of research on epistemic games, or games based on professional practices shows that epistemic games that simulate professional training can make deep and powerful learning available to students. In epistemic games, players develop expertise by playing as novices training to be professionals such as engineers, urban planners, science journalists, and so on. In these games, however, players are not just “playing around” and doing whatever they want. Direct mentoring by experts is part of any professional training, thus explicit guidance is part of an epistemic game. But the mentoring is the kind of mentoring that professionals get in their training experiences, rather than the traditional direct instruction of school-based learning or the skill-and-drill in basic facts and skills that too many educational games currently provide. This proposal addresses a critical issue in the use of such game technologies for learning, namely: How can we assess innovative and creative thinking developed by computer games? Specifically, we plan to validate two assessment instruments (epistemic frame inventories (EFIs)) for game-based learning by showing that they can distinguish between novice and expert thinking in the problems, concepts, and domains of the innovative professions of urban planning and engineering. As a result, we will be able to distinguish levels of performance on the EFIs, as well as determine the relative contribution of overall maturity and domain-specific expertise on frame development. (That is, we will be able to see whether professionals develop “innovative thinking” in general, or whether their expertise in creativity is specific to their area of practice.) In so doing, we propose to both advance the field of educational games, to transfer knowledge about epistemic games and assessment, and to build a long-term collaboration between US and European game re'

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