CASA

Codecs based on Auditory Scene Analysis

 Coordinatore DUBLIN INSTITUTE OF TECHNOLOGY 

 Organization address address: RATHMINES ROAD LOWER 143-149
city: DUBLIN
postcode: 6

contact info
Titolo: Dr.
Nome: Charlie
Cognome: Cullen
Email: send email
Telefono: +353 1 402 3273
Fax: +353 1 402 3293

 Nazionalità Coordinatore Ireland [IE]
 Totale costo 607˙934 €
 EC contributo 607˙934 €
 Programma FP7-PEOPLE
Specific programme "People" implementing the Seventh Framework Programme of the European Community for research, technological development and demonstration activities (2007 to 2013)
 Code Call FP7-PEOPLE-2009-IAPP
 Funding Scheme MC-IAPP
 Anno di inizio 2010
 Periodo (anno-mese-giorno) 2010-11-01   -   2014-10-31

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    DUBLIN INSTITUTE OF TECHNOLOGY

 Organization address address: RATHMINES ROAD LOWER 143-149
city: DUBLIN
postcode: 6

contact info
Titolo: Dr.
Nome: Charlie
Cognome: Cullen
Email: send email
Telefono: +353 1 402 3273
Fax: +353 1 402 3293

IE (DUBLIN) coordinator 169˙932.00
2    DLLNI Limited

 Organization address address: "BALLOO AVENUE, Saba Park, Unit 2 16"
city: BANGOR NORTH DOWN
postcode: BT19 7QT

contact info
Titolo: Dr.
Nome: Ming
Cognome: Yan
Email: send email
Telefono: 442891000000
Fax: 442891000000

UK (BANGOR NORTH DOWN) participant 270˙485.00
3    TAMBORINE PRODUCTIONS LIMITED

 Organization address address: LIVONIA STREET 14
city: LONDON
postcode: W1V 3PH

contact info
Titolo: Mr.
Nome: Nick
Cognome: Harris
Email: send email
Telefono: -9222
Fax: -9223

UK (LONDON) participant 167˙517.00

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 Word cloud

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media    casa    channel    mpeg    entertainment    sound    interactive    coding    immersive    object    scene    audio    metadata    ltd    codecs    uk    tools    quality    algorithms   

 Obiettivo del progetto (Objective)

'CASA is designed to train researchers in the development of algorithms, codecs and tools for the 3D audio technology that will be required to deliver very high-quality, object driven sound for immersive and interactive entertainment. Audio technologies and coding methods are as essential to the development of very high quality immersive and interactive 3D media as MP3 (MPEG-1 Audio Layer 3) has been to on-line music and streaming media. Sound is directional: the positioning of sound sources and the acoustics of the space are critical to the experience, impact and sense of presence. Future 3D media and the Internet will need to make it possible to locate and navigate 3D sound as well as vision. Current channel-based approaches to audio coding are unsuitable in several respects and object-based schema such as MPEG-4 AudioBIFS (ABIFS) and Advanced AudioBIFFS (AABIFFS) have so far proved too complex to implement. CASA will research an develop a new 3D audio object approach, based on the application of Auditory Scene Analysis and metadata-based processing to create algorithms, codecs and methods for delivering multi-channel audio that can support 3D interaction. The resulting tools will make it possible for audio engineers to capture and transmit the audio mix as metadata, which can be transmitted with audio assets in such a way as to recreate the audio scene in an optimum way, in any digital environment be it a smart phone, PCs, games console, in-car or home entertainment system, or cinema. The project will be implemented in a programme of work built around a series of exchanges of scientific and technical staff between an academic research centre Dublin Institute of Technology (DIT, Ireland), specialising in audio research and algorithm development; Europe’s leading audio codec developers at DLLNI Ltd (UK) and a specialist SME audio postproduction company (Tamborine Ltd, UK).'

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