Coordinatore | TECHNISCHE UNIVERSITAT BRAUNSCHWEIG
Spiacenti, non ci sono informazioni su questo coordinatore. Contattare Fabio per maggiori infomrazioni, grazie. |
Nazionalità Coordinatore | Germany [DE] |
Totale costo | 1˙494˙730 € |
EC contributo | 1˙494˙730 € |
Programma | FP7-IDEAS-ERC
Specific programme: "Ideas" implementing the Seventh Framework Programme of the European Community for research, technological development and demonstration activities (2007 to 2013) |
Code Call | ERC-2010-StG_20091028 |
Funding Scheme | ERC-SG |
Anno di inizio | 2011 |
Periodo (anno-mese-giorno) | 2011-02-01 - 2016-01-31 |
# | ||||
---|---|---|---|---|
1 |
TECHNISCHE UNIVERSITAT BRAUNSCHWEIG
Organization address
address: POCKELSSTRASSE 14 contact info |
DE (BRAUNSCHWEIG) | hostInstitution | 1˙494˙730.80 |
2 |
TECHNISCHE UNIVERSITAT BRAUNSCHWEIG
Organization address
address: POCKELSSTRASSE 14 contact info |
DE (BRAUNSCHWEIG) | hostInstitution | 1˙494˙730.80 |
Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.
'Scope of this project is to pioneer a novel concept for rendering, modelling, and editing in computer graphics. Instead of relying on manually created models of virtual worlds, I propose to investigate an alternative approach based on real-world models acquired using synchronized, calibrated multi-view video recordings. Challenges of this real world-based approach concern rendering quality, model quality, and editing capabilities. As its first goal, the project will complement existing model reconstruction approaches with advanced error-concealed rendering algorithms to obtain visually realistic rendering results from only approximate models. The second goal consists of improving visual quality of reconstructed models by perception-aware modelling methods. The third goal is to endow real world-based modelling with the degree of flexibility required for digital content creation by pioneering intuitive 2D image editing as a new, intuitive 3D digital content creation concept. The project s comprehensive scope, unprecedented approach, and innovative methodology make it frontier research. Key innovations of the project include EEG-based methods to assess rendering quality in computer graphics, error-concealed rendering algorithms to mask visual artefacts, introduction of perceptual constraints into model reconstruction, and the notion of using 2D image retouching and editing methods for 3D digital content creation. The proposed research will provide enabling technology to open up the real world to computer graphics methodology and applications. By extending the scope of computer graphics beyond virtual scenes, the project aims at making a profound impact on the field of visual computing, pioneering new research directions as well as break ground for novel applications areas.'