MECHANISM REJECTION

Equilibrium Rejection of a Mechanism

 Coordinatore ASSOCIATION GROUPE ESSEC 

 Organization address address: AVENUE BERNARD HIRSCH
city: CERGY PONTOISE CEDEX
postcode: 95021

contact info
Titolo: Dr.
Nome: Radu
Cognome: Vranceanu
Email: send email
Telefono: +33 1 34 43 31 83

 Nazionalità Coordinatore France [FR]
 Totale costo 50˙000 €
 EC contributo 50˙000 €
 Programma FP7-PEOPLE
Specific programme "People" implementing the Seventh Framework Programme of the European Community for research, technological development and demonstration activities (2007 to 2013)
 Code Call FP7-PEOPLE-2010-RG
 Funding Scheme MC-IRG
 Anno di inizio 2011
 Periodo (anno-mese-giorno) 2011-02-01   -   2013-01-31

 Partecipanti

# participant  country  role  EC contrib. [€] 
1    ASSOCIATION GROUPE ESSEC

 Organization address address: AVENUE BERNARD HIRSCH
city: CERGY PONTOISE CEDEX
postcode: 95021

contact info
Titolo: Dr.
Nome: Radu
Cognome: Vranceanu
Email: send email
Telefono: +33 1 34 43 31 83

FR (CERGY PONTOISE CEDEX) coordinator 50˙000.00

Mappa


 Word cloud

Esplora la "nuvola delle parole (Word Cloud) per avere un'idea di massima del progetto.

rejection    feasible    game    default    act    negotiation    mechanism    designer    rejected   

 Obiettivo del progetto (Objective)

'The objective of this research project is studying mechanism design problems, where rejection of the mechanism does not end the strategic interaction between the potential participants. These post-rejection interactions will be modeled as a 'default game' which accepts the potential participants of the mechanism as its 'players.' The existence of this default game has significant effects on mechanism design. How the potential participants would act in the default game after a possible rejection of the mechanism depends on what they have learned about each other during the negotiation of the mechanism. With her choice of the mechanism, the designer regulates the extent of the information to be revealed when this mechanism is rejected. In other words, by offering a mechanism, the designer also determines the nature of the alternative to follow after a possible failure of this mechanism. The preliminary results of the project suggest that the designer may deliberately offer a mechanism which has the potential to be rejected so that the act of rejection carries relevant information about the 'rejecter.' This is in contrast to the standard design setup, where a designer can achieve any feasible goal through mechanisms that are always accepted unanimously. The possibility that the designer may achieve some outcomes only by rejection of her mechanism presents a difficulty in the characterization of what is feasible for the designer. The proposed research aims to develop in the following two directions to overcome this setback: i) Establishing sufficient conditions on the default game under which the rejection of a mechanism is not desirable for the designer. ii) Suggesting a new definition for the term 'mechanism' which incorporates the negotiation process that often follows the announcement of the mechanism.'

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