Explore the words cloud of the eCraft2Learn project. It provides you a very rough idea of what is the project "eCraft2Learn" about.
The following table provides information about the project.
Coordinator |
ITA-SUOMEN YLIOPISTO
Organization address contact info |
Coordinator Country | Finland [FI] |
Project website | https://project.ecraft2learn.eu/ |
Total cost | 1˙943˙248 € |
EC max contribution | 1˙943˙248 € (100%) |
Programme |
1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)) |
Code Call | H2020-ICT-2016-1 |
Funding Scheme | RIA |
Starting year | 2017 |
Duration (year-month-day) | from 2017-01-01 to 2018-12-31 |
Take a look of project's partnership.
Digital technology has radically changed the way people work in industry, finance, services, media and commerce and has urged necessary corresponding changes in educational systems. However there is a lack of progress in the education arena. Hence, recent studies show that high percentages of college graduates can't find work, the dropout rate is high and new generations are moving back into their parents homes after school or college. Nevertheless, the digital trend indicates that today's grade-school children will end up at jobs that haven't been invented yet.
Nowadays, several studies assure that digital fabrication and making technologies, if coupled with proper learning methodologies such as Constructivism can provide learning experiences that promote young people’s creativity, critical thinking, teamwork, and problem solving skills, which are essential and necessary in the workplace of the 21st century. However, as early as 2008 a OECD report remarked that “technology is everywhere, except in schools”. In addition to this, most uses of technologies in education and training today do not support 21st-century learning skills. In many cases, new technologies are simply reinforcing old ways of training and learning in current school settings and very often they are introduced according to a narrow perception as being suitable only for talented youth or only for Science-, Maths- or Engineering-oriented majors. Current developments call for a move from this elitism to the recognition that fluency with making technologies represents knowledge and skills valuable for every citizen.
The eCraft2Learn project will research, design, pilot and validate an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem will support both formal and informal learning by providing the appropriate digital fabrication, making technologies, and programming tools. It will also incorporate mechanisms for personalised and adaptive learning.
D4.5 User manual and tutorial for programming of computer-supported artefacts with integrated debugger and 3D modeling, simulation and printing - The unified user interface approach | Documents, reports | 2019-08-30 13:27:39 |
D3.1 Description of personalised and adaptive learning scenarios | Documents, reports | 2019-08-30 13:27:39 |
D6.1 Project Website and Social Media Channel | Websites, patent fillings, videos etc. | 2019-08-30 13:27:39 |
D3.4 Manual of craft- and project-based learning STEAM training for teachers | Documents, reports | 2019-08-30 13:27:39 |
D4.2 Tools for a digital maker space in schools | Demonstrators, pilots, prototypes | 2019-08-30 13:27:39 |
D5.2 Capacity building workshops for teachers report | Documents, reports | 2019-08-30 13:27:39 |
D4.6 3D printing and DIY electronics infrastructure analysis and user feedback | Demonstrators, pilots, prototypes | 2019-08-30 13:27:38 |
D4.1 Architecture analysis and specification | Documents, reports | 2019-08-30 13:27:39 |
D2.2 Future use scenarios and roadmap | Documents, reports | 2019-08-30 13:27:39 |
D2.1 Innovation conditions and barriers | Documents, reports | 2019-08-30 13:27:39 |
D5.1 Pilot protocol | Documents, reports | 2019-08-30 13:27:39 |
D3.3 Open educational resources description | Documents, reports | 2019-08-30 13:27:39 |
D6.6 Exploitation strategy documentation | Documents, reports | 2019-08-30 13:27:38 |
D6.3 Publication summary | Documents, reports | 2019-08-30 13:27:38 |
D4.3 A software solution for the educational extension | Demonstrators, pilots, prototypes | 2019-08-30 13:27:38 |
D3.2 Description of use cases | Documents, reports | 2019-08-30 13:27:38 |
D2.3 Applied innovation management techniques | Documents, reports | 2019-08-30 13:27:38 |
D6.5 eCraft2Learn STEAM Certification guidebook | Documents, reports | 2019-08-30 13:27:38 |
D5.5 Small-scale case pilot report and good practices video | Websites, patent fillings, videos etc. | 2019-08-30 13:27:38 |
D6.7 Communication and dissemination activities report | Documents, reports | 2019-08-30 13:27:38 |
D1.1 General report on the project results | Documents, reports | 2019-08-30 13:27:38 |
D6.4 eCraft2Learn Events video report | Websites, patent fillings, videos etc. | 2019-08-30 13:27:38 |
D4.4 The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts | Demonstrators, pilots, prototypes | 2019-08-30 13:27:38 |
D5.6 Claims validation, final conclusions and recommendations report | Documents, reports | 2019-08-30 13:27:38 |
D5.4 Impact of the pilots on learners report | Documents, reports | 2019-08-30 13:27:38 |
Take a look to the deliverables list in detail: detailed list of eCraft2Learn deliverables.
year | authors and title | journal | last update |
---|---|---|---|
2017 |
Calkin Suero Montero; Kati Mäkitalo-Siegl eCraft2Learn D3.3 - Open educational resources description published pages: , ISSN: , DOI: 10.5281/zenodo.999974 |
1 | 2019-08-30 |
2017 |
Margit Hofer; Christian Voigt; Nela Salomon eCraft2Learn D3.2 M10 - Description of Use Cases published pages: , ISSN: , DOI: 10.5281/zenodo.1039899 |
1 | 2019-08-30 |
2017 |
Margit Hofer; Christian Voigt eCraft2Learn - D3.2 Description of Use cases (M5) published pages: , ISSN: , DOI: 10.5281/zenodo.801668 |
1 | 2019-08-30 |
2018 |
D. Alimisis, D. Loukatos STEM education post-graduate students’ training in the eCraft2Learn ecosystem, published pages: , ISSN: , DOI: |
Proceedings of the HISTEM conference in press | 2019-08-30 |
2017 |
Ken Kahn, Niall Winters Child-friendly Programming Interfaces to AI Cloud Services published pages: 566-570, ISSN: , DOI: 10.1007/978-3-319-66610-5_64 |
Data Driven Approaches in Digital Education. EC-TEL 2017. Lecture Notes in Computer Science, | 2019-08-30 |
2018 |
Ken Kahn; Baran Cürüklü The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts published pages: , ISSN: , DOI: 10.5281/zenodo.1301294 |
1 | 2019-08-30 |
2018 |
R. Alimisi; C. Papasarantou; D. Loukatos; E. Zoulias The eCraft2Learn workshops: putting forward an open craft and project based methodology for computer-supported artefact construction published pages: , ISSN: , DOI: |
Proceedings of the 1st conference in 3D printing in education, science and industry in press | 2019-08-30 |
2018 |
AHN, KM, Megasari, R, Piantari, E, Junaeti, E AI Programming by Children using Snap! Block Programming in a Developing Country published pages: tba, ISSN: , DOI: |
EC-TEL 2018 Proceedings | 2019-08-30 |
2019 |
Suero Montero, C.; Voigt, C.; Mäkitalo, K. From Digital Fabrication to Meaningful Creations: Pedagogical Perspectives published pages: , ISSN: , DOI: 10.5281/zenodo.1689913 |
1 | 2019-08-30 |
2017 |
Afshin Ameri; Ken Kahn; Andrea Alessandrini; Emanuele Menegatti; Baran Çürüklü; Ilkka Jormanainen; Tapani Toivonen; Michele Moro; Francesca Agatolio eCraft2Learn D4.3 - A software solution for the educational extension (v1) published pages: , ISSN: , DOI: 10.5281/zenodo.999832 |
1 | 2019-08-30 |
2018 |
Ken Kahn AI Programming in Snap! published pages: , ISSN: , DOI: |
Proceedings of the Constructionism 2018 Conference | 2019-08-30 |
2018 |
Christian Voigt; Margit Hofer; Sandra Schön Innovation management in schools: Barriers and enablers to making as educative practice published pages: , ISSN: , DOI: |
Proceedings Multikonferenz Wirtschaftsinformatik 2018 | 2019-08-30 |
2017 |
Suero Montero, Calkin eCraft2Learn D1.1a Progress Report M6 published pages: , ISSN: , DOI: 10.5281/zenodo.821420 |
1 | 2019-08-30 |
2018 |
Christian Voigt; Sebastian Mair; Elisabeth Unterfrauner Hacking the knowledge of maker communities in support of 21st century education published pages: tba, ISSN: , DOI: |
5th International conference \'Internet Science\' - Proceedings | 2019-08-30 |
2017 |
Afshin Ameri; Ken Kahn; Andrea Alessandrini; Emanuele Menegatti; Baran Çürüklü; Ilkka Jormanainen; Tapani Toivonen; Michele Moro; Francesca Agatolio eCraft2Learn D4.5 - User manual for programming of computer-supported artefacts with integrated debugger and 3d modelling, simulation and printing - the unified user interface approach published pages: , ISSN: , DOI: 10.5281/zenodo.999969 |
1 | 2019-08-30 |
2017 |
Ken Kahn; Baran Cürüklü eCraft2Learn D4.4 - The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts published pages: , ISSN: , DOI: 10.5281/zenodo.999973 |
1 | 2019-08-30 |
2017 |
Hanna Nygren; Kati Mäkitalo-Siegl eCraft2Learn D3.4 Manual of project- and craft-based learning STEAM training for teachers published pages: , ISSN: , DOI: 10.5281/zenodo.878789 |
1 | 2019-08-30 |
2019 |
Agatolio, F; Suero Montero, C; Moro, M; Cavazzini, A; Menegatti, E Badges Are Back! - Fostering Self-Assessment during Personalised Learning in Making and Digital Fabrication published pages: , ISSN: , DOI: 10.5281/zenodo.1689884 |
1 | 2019-08-30 |
2018 |
Voigt, C.; Mair, S.; Unterfrauner, E. Hacking the knowledge of maker communities in support of 21st century education. published pages: , ISSN: , DOI: 10.5281/zenodo.1686993 |
1 | 2019-08-30 |
2018 |
Asimakopoulos, K.; Zoulias, E.; Saranteas, I.; Makaris, I.; Sandali, G.; Spiliou, T Τhe eCraft2Learn project in 1st EPAL KORYDALLOS: integrating a FabLab in the school curriculum. published pages: , ISSN: , DOI: 10.5281/zenodo.1686654 |
\"Proceedings of the 11th Pan-Hellenic and International Conference \"\"ICT in Education\"\"\" | 2019-08-30 |
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The information about "ECRAFT2LEARN" are provided by the European Opendata Portal: CORDIS opendata.