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PIPE SIGNED

Learning Pixel-Perfect 3D Vision and Generative Modeling

Total Cost €

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EC-Contrib. €

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Partnership

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Project "PIPE" data sheet

The following table provides information about the project.

Coordinator
AALTO KORKEAKOULUSAATIO SR 

Organization address
address: OTAKAARI 1
city: ESPOO
postcode: 2150
website: http://www.aalto.fi/en/

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Finland [FI]
 Total cost 1˙858˙013 €
 EC max contribution 1˙858˙013 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2019-COG
 Funding Scheme ERC-COG
 Starting year 2020
 Duration (year-month-day) from 2020-05-01   to  2025-04-30

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    AALTO KORKEAKOULUSAATIO SR FI (ESPOO) coordinator 1˙858˙013.00

Map

 Project objective

A fascinating tension exists between computer vision and computer graphics. Decades of research efforts have led to the ability of graphics algorithms to simulate the world to a degree often indistinguishable from reality -- given an accurate enough model of scene geometry and appearance. Similarly, decades of ingenuity have given computer vision techniques the already, at times, superhuman capability of detecting, recognizing, and predicting objects, actions, and identities from pictures or video.

Vision and graphics meet at a common point of pain: the model of scene geometry and appearance. To yield photorealistic results, graphics algorithms require an essentially perfect forward model. Yet, the capability of computer vision algorithms to robustly and accurately reason about the 3D shape and appearance of the world, unfortunately, greatly lags behind the capabilities to detect, recognize, segment, and so on. A great discrepancy exists between the semantic and the pixel-perfect, accurate shape and appearance. Bridging this chasm is the goal of this research.

This entails solving fundamental, long-standing, unsolved problems in computer vision through the aid of computer graphics and machine learning}. First, we seek to simultaneously capture accurate 3D shape and appearance of complex real-world scenes from photographic inputs; second, we seek to extend these capabilities still further to``zero-shot' generative modelling. These extremely ambitious goals will be reached by marrying simulation (rendering) and machine learning, building on the PI's three existing strengths: (1) ability to capture photorealistic material appearance models using commodity devices; (2) his leading standing in physically-based image synthesis; and (3) his results on generative modeling of photorealistic images through deep convolutional neural networks.

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The information about "PIPE" are provided by the European Opendata Portal: CORDIS opendata.

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