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RAGE

Realising an Applied Gaming Eco-system

Total Cost €

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EC-Contrib. €

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Partnership

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Project "RAGE" data sheet

The following table provides information about the project.

Coordinator
OPEN UNIVERSITEIT NEDERLAND 

Organization address
address: VALKENBURGERWEG 177
city: HEERLEN
postcode: 6419 AT
website: n.a.

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Netherlands [NL]
 Project website http://www.rageproject.eu
 Total cost 8˙999˙942 €
 EC max contribution 8˙999˙942 € (100%)
 Programme 1. H2020-EU.2.1.1.4. (Content technologies and information management: ICT for digital content, cultural and creative industries)
 Code Call H2020-ICT-2014-1
 Funding Scheme RIA
 Starting year 2015
 Duration (year-month-day) from 2015-02-01   to  2019-01-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    OPEN UNIVERSITEIT NEDERLAND NL (HEERLEN) coordinator 1˙197˙500.00
2    FTK FORSCHUNGSINSTITUT FUR TELEKOMMUNIKATION UND KOOPERATION EV DE (DORTMUND) participant 914˙375.00
3    INMARK EUROPA SA ES (MADRID) participant 807˙625.00
4    INESC ID - INSTITUTO DE ENGENHARIADE SISTEMAS E COMPUTADORES, INVESTIGACAO E DESENVOLVIMENTO EM LISBOA PT (LISBOA) participant 711˙875.00
5    THE UNIVERSITY OF BOLTON UK (BOLTON) participant 711˙775.00
6    TECHNISCHE UNIVERSITAET GRAZ AT (GRAZ) participant 696˙125.00
7    PLAYGEN LIMITED UK (LONDON) participant 586˙530.00
8    UNIVERSIDAD COMPLUTENSE DE MADRID ES (MADRID) participant 534˙020.00
9    SOFIA UNIVERSITY ST KLIMENT OHRIDSKI BG (SOFIA) participant 487˙625.00
10    UNIVERSITEIT UTRECHT NL (UTRECHT) participant 386˙875.00
11    UNIVERSITATEA POLITEHNICA DIN BUCURESTI RO (BUCHAREST) participant 339˙375.00
12    GAMEWARE EUROPE LIMITED UK (Cambridge) participant 305˙625.00
13    NUROGAMES GMBH DE (KOLN) participant 285˙625.00
14    OKKAM SRL IT (TRENTO) participant 233˙025.00
15    BIP MEDIA SARL FR (HYERES) participant 230˙625.00
16    HULL COLLEGE OF FURTHER EDUCATION UK (KINGSTON-UPON-HULL) participant 183˙332.00
17    GROUPE RANDSTAD FRANCE FR (Saint denis la plaine) participant 168˙750.00
18    STICHTING PRAKTIJKLEREN NL (WOERDEN) participant 159˙000.00
19    Ministério da Justiça PT (Lisboa) participant 60˙260.00
20    INMARK ESTUDIOS Y ESTRATEGIAS SA ES (MADRID) participant 0.00
21    INSTITUTO DO EMPREGO E FORMACAO PROFISSIONAL PT (LISBOA) participant 0.00

Map

 Project objective

The EU based industry for non-leisure games (applied games) is an emerging business. As such, it´s still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market.

RAGE will help to seize these opportunities by making available 1) an interoperable set of advanced technology assets tuned to applied gaming 2) proven practices of using asset-based applied games in various real-world contexts, 3) centralised access to a wide range of applied gaming software modules, services and resources, 4) an online social space (the RAGE Ecosystem) that arranges and facilitates collaboration that underlie progress and innovation, 5) workshops and online training opportunities for both developers and educators, 6) assets-based business cases that support the games industry at seizing new business opportunities, and 7) a business model and launch plan for exploiting the RAGE Ecosystem beyond the project´s duration.

Intermediary organisations and education providers anticipate a wider exploitation of RAGE results among their end-users, which add up to over 1 million, and through disseminating RAGE in their partner networks. The game companies in RAGE anticipate adding RAGE-based products to their portfolio, in order to improve their competitive advantage by opening a new product line for applied games and developing new revenue streams.

Actual deployment of RAGE results will generate direct impact on the competitive positioning of the few thousand of European SMEs in the Applied Games market. Impacts from RAGE will be visible in terms of fulfilling new client needs by quicker and more challenging methods of skills acquisition, enabling new business models based on the usage of the assets repository and the Ecosystem, and in the strengthening collaboration across the entire Applied Games value chain.

 Deliverables

List of deliverables.
D6.2 Summary, Analysis, Road-mapping and Production of Training materials Documents, reports 2019-09-09 12:35:27
D5.4 Pilots quality report round 2 Documents, reports 2019-09-09 12:35:27
D1.2 Asset integration methodology Documents, reports 2019-09-09 12:35:27
D4.1 RAGE Asset Review Documents, reports 2019-09-09 12:35:27
D8.4 Second RAGE Evaluation Report Documents, reports 2019-09-09 12:35:28
D6.5 SNA and discourse analysis Other 2019-09-09 12:35:27
D9.4 Launch Plan for the RAGE Ecosystem Authority Documents, reports 2019-09-09 12:35:27
D1.3 Two-level authoring widget software and documentation Other 2019-09-09 12:35:27
First version exploitation plan Documents, reports 2019-09-09 12:35:27
D7.4 Potential business models report Documents, reports 2019-09-09 12:35:27
D7.5 Processes in to proposed business models report Documents, reports 2019-09-09 12:35:27
Project Quality Assurance Handbook Documents, reports 2019-09-09 12:35:27
Management report 2 Documents, reports 2019-09-09 12:35:27
D7.6 RAGE asset-based business case Documents, reports 2019-09-09 12:35:27
D3.4 Final social gamification assets. Other 2019-09-09 12:35:26
D2.5 First bundle of dashboard components Other 2019-09-09 12:35:27
D8.2 Evaluation Asset Other 2019-09-09 12:35:27
D8.3 First RAGE Evaluation Report Documents, reports 2019-09-09 12:35:27
D3.2 Final integrated bundle of core social agency assets Other 2019-09-09 12:35:26
D2.1 First bundle of server-side components: Specification, use cases and prototypes of the core assets. Other 2019-09-09 12:35:27
D6.3 Semantic Content Annotation Support Other 2019-09-09 12:35:27
First version scenario arrangement document - round 1 Documents, reports 2019-09-09 12:35:27
D9.1 RAGE Dissemination Plan Documents, reports 2019-09-09 12:35:27
D9.3 Exploitation Plan Documents, reports 2019-09-09 12:35:27
D3.5 First storytelling framework Other 2019-09-09 12:35:26
D4.4 Final version of game applications for scenario pilot Other 2019-09-09 12:35:26
D5.2 Scenario Arrangement document – round 2 Documents, reports 2019-09-09 12:35:26
D7.2 Summary report of Value Chain analysis Documents, reports 2019-09-09 12:35:27
D2.6 Final bundle of dashboard components Other 2019-09-09 12:35:27
First version Applied gaming asset methodology Documents, reports 2019-09-09 12:35:27
D6.1 Ecosystem software platform Other 2019-09-09 12:35:27
Preliminary Summary, Analysis, Road-mapping and Production of Training materials Documents, reports 2019-09-09 12:35:27
D6.4 Ecosystem integration Other 2019-09-09 12:35:27
D7.3 Summary report RAGE stakeholder consultation process Documents, reports 2019-09-09 12:35:27
D7.1 Summary report of business models Documents, reports 2019-09-09 12:35:27
D1.1 Applied gaming asset methodology Documents, reports 2019-09-09 12:35:26
Research data management plan Documents, reports 2019-09-09 12:35:27
Management Report 1 Documents, reports 2019-09-09 12:35:27
D4.3 Initial version of game applications for scenario pilots Other 2019-09-09 12:35:26
D2.3 First bundle of client-side components Other 2019-09-09 12:35:27
D9.2 RAGE website Websites, patent fillings, videos etc. 2019-09-09 12:35:27
D8.1 RAGE Evaluation Framework and Guidelines Documents, reports 2019-09-09 12:35:27
D2.4 Final bundle of client-side components Other 2019-09-09 12:35:27
D3.3 First social gamification assets Other 2019-09-09 12:35:26
Second version exploitation plan Documents, reports 2019-09-09 12:35:27
D2.2 Final bundle of server-side components: Core assets in final form with documentation and samples. Other 2019-09-09 12:35:27
D5.3 Pilots quality report round 1 Documents, reports 2019-09-09 12:35:27
D3.1 First bundle of core social agency assets Other 2019-09-09 12:35:26
D3.6 Final storytelling framework. Other 2019-09-09 12:35:26
D5.1 Scenario Arrangement document – round 1 Documents, reports 2019-09-09 12:35:26
D4.2 Full Design Document. Documents, reports 2019-09-09 12:35:26
Management report 3 Documents, reports 2019-09-09 12:35:28

Take a look to the deliverables list in detail:  detailed list of RAGE deliverables.

 Publications

year authors and title journal last update
List of publications.
2016 Popescu, Elvira Dascalu, Mihai Becheru, Alex Crossley, Scott Trausan-Matu, Stefan
Predicting Student Performance and Differences in Learning Styles based on Textual Complexity Indices applied on Blog and Microblog Posts
published pages: 184–188, ISSN: , DOI:
16th IEEE Int. Conf. on Advanced Learning Technologies (ICALT 2016) 2019-09-09
2015 Trausan-Matu, Stefan Dascalu, Mihai
Visualization of polyphonic voices inter-animation in CSCL chats
published pages: 303-320, ISSN: 1843-4460, DOI:
Romanian Journal of Human - Computer Interaction Vol.8, No.4 2019-09-09
2016 Gutu, Gabriel Dascalu, Mihai Trausan-Matu, Stefan Dessus, Philippe
ReaderBench goes Online: A Comprehension-Centered Framework for Educational Purposes
published pages: 184-188, ISSN: , DOI:
Romanian Conference on Human-Computer Interaction 2019-09-09
2015 Christian Nawroth, Matthäus Schmedding, Holger Brocks, Michael Kaufmann, Michael Fuchs, Matthias Hemmje
Towards Cloud-Based Knowledge Capturing Based on Natural Language Processing
published pages: 206-216, ISSN: 1877-0509, DOI: 10.1016/j.procs.2015.09.236
Procedia Computer Science 68 2019-09-09
2016 Salman, Munir Fuchs, Michael Buechner, Wilhelm Vu, Binh Brocks, Holger Becker, Jana Heutelbeck, Dominic Hemmje, Matthias
Integrating Scientific Publication into an Applied Gaming Ecosystem
published pages: 45-51, ISSN: 2251-3043, DOI:
GSTF Journal of Computing; Vol. 5, No. 1 2019-09-09
2016 Then, Matthias Wallenborn, Benjamin Ianniello, Birgit Vu, Duc Swoboda, Tobias Fuchs, Michael Hemmje, Matthias
A Competence-Based Course Authoring Concept for Learning Platforms with Legacy Assignment Tools
published pages: 19-36, ISSN: 2251-3043, DOI:
GSTF Journal on Computing Vol. 4, No. 4 2019-09-09
2016 Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez Ortiz
RAGE Architecture for Reusable Serious Gaming Technology Components
published pages: 1-10, ISSN: 1687-7047, DOI: 10.1155/2016/5680526
International Journal of Computer Games Technology 2016 2019-09-09
2015 Görzig, H., Engel, F., Brocks, H., Vogel, T. & Hemmje, M.
Towards Data Management Planning Support for Research Data
published pages: , ISSN: , DOI:
ASE International Conference on Data Science, Stanford, United States of America 2019-09-09
2015 Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Nussbaumer, A., Albert, D., & Westera, W.
Evaluation of Serious Games: A Holistic Approach
published pages: 4334-4342, ISSN: , DOI:
8th Annual International Conference of Education, Research and Innovation 2019-09-09

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