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H2020 projects about "publishers"

The page lists 53 projects related to the topic "publishers".

# achronym  title  year 
1 LatinOCR Digital Bridge: Optical Character Recognition for Early Printed Books in Latin 2015
2 ALIGNED Aligned, Quality-centric Software and Data Engineering 2015
3 ROUTE-TO-PA Raising Open and User-friendly Transparency-Enabling Technologies forPublic Administrations 2015
4 Toor-IG-ICT37-2014 Enabling mass access to the social phenomenon of e-sports tournaments by integrating In-Game Platform in world’s leading video games 2014
5 BLACKBINDER Black Binder, all-in System of Digital Scores 2015
6 GY GameYourself - Create a virtual 3D model of a person’s face based on a short video taken with any smartphone cam. 2014
7 Gamesmondo Gamesmondo Affiliation and Monetisation Ecosystem 2015
8 Q-Tales A Collaboration Ecosystem enabling EU Creative SMEs to exchange multi-media content and create multi-plot, interactive Apps for Children, curated according to Reader ability and educational value. 2015
9 RAd RAd (Responsible Advertising) - An innovative donate-per-view digital video advertising model 2015
10 FutureTDM Reducing Barriers and Increasing Uptake of Text and Data Mining for Research Environments using a Collaborative Knowledge and Open Information Approach 2015
11 ATOM Attention to Marketing (ATOM): Application of eye-tracking to the online market for advertising 2015
12 LONGTAIL Transforming digital in-content advertising to deliver global scale 2015
13 InVID In Video Veritas – Verification of Social Media Video Content for the News Industry 2016
14 ERC-OAPEN-2015 Support towards the OAPEN initiative (2015-2016) 2015
15 Bsmart - Pro Smart integrated digital contents and educational platform 2015
16 Video Games Europe World Gaming Federation: The future of Video Games comes from Europe 2016
17 TILES Tiles: the first platform for shared entertainment 2016
18 RESSALE Resale Second-hand SoftwAre's License for Enterprises 2016
19 Open Science NESCIO: NEtherlands Science Conference on Inclusive Open science 2016
20 UMI-Sci-Ed Exploiting Ubiquitous Computing, Mobile Computing and the Internet of Things to promote Science Education 2016
21 OpenUP OPENing UP new methods, indicators and tools for peer review, impact measurement and dissemination of research results 2016
22 Reedsy Connecting authors and publishers with the world`s best publishing professionals to create high-quality books 2016
23 i-movo International productisation of a disruptive digital vouchering technology 2016
24 iRead Infrastructure and integrated tools for personalized learning of reading skill 2017
25 TransIt Translating science in the long Italian Eighteenth-Century. The role of translators and publishers as “cultural mediators” (1760-1790s) 2017
26 NinZA Theranostic molecular zipper based switchable nanomedicine for overcoming drug resistance 2017
27 AltaGram 4.0 Launching the First One-Stop Video Game Culturalization Management Platform 2017
28 Apricale The impact of literary translation funding on the transnational mobility of minor European literatures. 2017
29 TELLY A 2nd screen mobile application solution providing interactive multiplayer game and real-time votingcapabilities, based on TV content, to better engage TV audiences and sports fans. - TELLY 2017
30 MDDS Mechanism Design for Data Science 2017
31 DNLIBiomed Biomedical Information Synthesis with Deep Natural Language Inference 2017
32 EDIFLO PRO Smart video for smart devices 2017
33 PubFORWARD Disrupting the Digital Publishing and Advertising Markets by New Digital Services 2017
34 FotoInMotion Repurposing and enriching images for immersive storytelling through smart digital tools 2018
35 GameInfluencer Launching the GameInfluencer Marketing Platform to Connect Game Publishers With The Best Matching Influencers Who Create the Most Effective Let’s Plays 2018
36 SpeechTech4Literacy Multilingual Children’s Speech Assessment Platform for Literacy and Language Learning 2018
37 TRANSACT Book History and Translation History: Copyright, Wages, Censorship, and the (Proto-)Professionalisation of Translators in Nineteenth-Century Britain and Ireland 2018
38 RENATURE promoting Research Excellence in NAture-based soluTions for innovation, sUstainable economic GRowth and human wEll-being in Malta 2018
39 BEATIK Beatik- Collaborative Digital Scores Platform for Classical Music 2018
40 ERC-OAPEN-2017 Support towards the OAPEN initiative (2018-2019) 2018
41 Cleopatra Cross-lingual Event-centric Open Analytics Research Academy 2019
42 RUSTRANS The Dark Side of Translation: 20th and 21st Century Translation from Russian as a Political Phenomenon in the UK, Ireland, and the USA 2019
43 Flaner Flaner, a memory enhancement software platform 2018
44 EuQu The European Qur'an. Islamic Scripture in European Culture and Religion 1150-1850 2019
45 SoundID The Smart Broadcast Monitoring and Management System 2019
46 ItalianWoolf Virginia Woolf and Italian Readers 2019
47 VIDMIZER The first video content management platform integrated with machine learning to centralize, organize and collect data from marketing videos 2019
48 ALTAGRAM4.0 First One-Stop Video Game Culturalization Management Platform 2019
49 AIVA AI that composes complex instrumental music for movies, games, advertising and other types of digital media 2019
50 AD-TO-STORE Public Marketplace Platform for Digital Marketing applied for driving in-store Sales. 2019
51 ID Ward ID Ward: blockchain-based universal ID for privacy-preserving personalisation 2019
52 COOKIES Economic Consequences of Restrictions on the Usage of Cookies 2019
53 LITCOM Literary Activism in sub-Saharan Africa: Commons, Publics and Networks of Practice 2020