The page lists 53 projects related to the topic "publishers".
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1 | LatinOCR | Digital Bridge: Optical Character Recognition for Early Printed Books in Latin | 2015 |
2 | ALIGNED | Aligned, Quality-centric Software and Data Engineering | 2015 |
3 | ROUTE-TO-PA | Raising Open and User-friendly Transparency-Enabling Technologies forPublic Administrations | 2015 |
4 | Toor-IG-ICT37-2014 | Enabling mass access to the social phenomenon of e-sports tournaments by integrating In-Game Platform in world’s leading video games | 2014 |
5 | BLACKBINDER | Black Binder, all-in System of Digital Scores | 2015 |
6 | GY | GameYourself - Create a virtual 3D model of a person’s face based on a short video taken with any smartphone cam. | 2014 |
7 | Gamesmondo | Gamesmondo Affiliation and Monetisation Ecosystem | 2015 |
8 | Q-Tales | A Collaboration Ecosystem enabling EU Creative SMEs to exchange multi-media content and create multi-plot, interactive Apps for Children, curated according to Reader ability and educational value. | 2015 |
9 | RAd | RAd (Responsible Advertising) - An innovative donate-per-view digital video advertising model | 2015 |
10 | FutureTDM | Reducing Barriers and Increasing Uptake of Text and Data Mining for Research Environments using a Collaborative Knowledge and Open Information Approach | 2015 |
11 | ATOM | Attention to Marketing (ATOM): Application of eye-tracking to the online market for advertising | 2015 |
12 | LONGTAIL | Transforming digital in-content advertising to deliver global scale | 2015 |
13 | InVID | In Video Veritas – Verification of Social Media Video Content for the News Industry | 2016 |
14 | ERC-OAPEN-2015 | Support towards the OAPEN initiative (2015-2016) | 2015 |
15 | Bsmart - Pro | Smart integrated digital contents and educational platform | 2015 |
16 | Video Games Europe | World Gaming Federation: The future of Video Games comes from Europe | 2016 |
17 | TILES | Tiles: the first platform for shared entertainment | 2016 |
18 | RESSALE | Resale Second-hand SoftwAre's License for Enterprises | 2016 |
19 | Open Science | NESCIO: NEtherlands Science Conference on Inclusive Open science | 2016 |
20 | UMI-Sci-Ed | Exploiting Ubiquitous Computing, Mobile Computing and the Internet of Things to promote Science Education | 2016 |
21 | OpenUP | OPENing UP new methods, indicators and tools for peer review, impact measurement and dissemination of research results | 2016 |
22 | Reedsy | Connecting authors and publishers with the world`s best publishing professionals to create high-quality books | 2016 |
23 | i-movo | International productisation of a disruptive digital vouchering technology | 2016 |
24 | iRead | Infrastructure and integrated tools for personalized learning of reading skill | 2017 |
25 | TransIt | Translating science in the long Italian Eighteenth-Century. The role of translators and publishers as “cultural mediators” (1760-1790s) | 2017 |
26 | NinZA | Theranostic molecular zipper based switchable nanomedicine for overcoming drug resistance | 2017 |
27 | AltaGram 4.0 | Launching the First One-Stop Video Game Culturalization Management Platform | 2017 |
28 | Apricale | The impact of literary translation funding on the transnational mobility of minor European literatures. | 2017 |
29 | TELLY | A 2nd screen mobile application solution providing interactive multiplayer game and real-time votingcapabilities, based on TV content, to better engage TV audiences and sports fans. - TELLY | 2017 |
30 | MDDS | Mechanism Design for Data Science | 2017 |
31 | DNLIBiomed | Biomedical Information Synthesis with Deep Natural Language Inference | 2017 |
32 | EDIFLO PRO | Smart video for smart devices | 2017 |
33 | PubFORWARD | Disrupting the Digital Publishing and Advertising Markets by New Digital Services | 2017 |
34 | FotoInMotion | Repurposing and enriching images for immersive storytelling through smart digital tools | 2018 |
35 | GameInfluencer | Launching the GameInfluencer Marketing Platform to Connect Game Publishers With The Best Matching Influencers Who Create the Most Effective Let’s Plays | 2018 |
36 | SpeechTech4Literacy | Multilingual Children’s Speech Assessment Platform for Literacy and Language Learning | 2018 |
37 | TRANSACT | Book History and Translation History: Copyright, Wages, Censorship, and the (Proto-)Professionalisation of Translators in Nineteenth-Century Britain and Ireland | 2018 |
38 | RENATURE | promoting Research Excellence in NAture-based soluTions for innovation, sUstainable economic GRowth and human wEll-being in Malta | 2018 |
39 | BEATIK | Beatik- Collaborative Digital Scores Platform for Classical Music | 2018 |
40 | ERC-OAPEN-2017 | Support towards the OAPEN initiative (2018-2019) | 2018 |
41 | Cleopatra | Cross-lingual Event-centric Open Analytics Research Academy | 2019 |
42 | RUSTRANS | The Dark Side of Translation: 20th and 21st Century Translation from Russian as a Political Phenomenon in the UK, Ireland, and the USA | 2019 |
43 | Flaner | Flaner, a memory enhancement software platform | 2018 |
44 | EuQu | The European Qur'an. Islamic Scripture in European Culture and Religion 1150-1850 | 2019 |
45 | SoundID | The Smart Broadcast Monitoring and Management System | 2019 |
46 | ItalianWoolf | Virginia Woolf and Italian Readers | 2019 |
47 | VIDMIZER | The first video content management platform integrated with machine learning to centralize, organize and collect data from marketing videos | 2019 |
48 | ALTAGRAM4.0 | First One-Stop Video Game Culturalization Management Platform | 2019 |
49 | AIVA | AI that composes complex instrumental music for movies, games, advertising and other types of digital media | 2019 |
50 | AD-TO-STORE | Public Marketplace Platform for Digital Marketing applied for driving in-store Sales. | 2019 |
51 | ID Ward | ID Ward: blockchain-based universal ID for privacy-preserving personalisation | 2019 |
52 | COOKIES | Economic Consequences of Restrictions on the Usage of Cookies | 2019 |
53 | LITCOM | Literary Activism in sub-Saharan Africa: Commons, Publics and Networks of Practice | 2020 |