Explore the words cloud of the LUDEME project. It provides you a very rough idea of what is the project "LUDEME" about.
The following table provides information about the project.
Coordinator |
UNIVERSITEIT MAASTRICHT
Organization address contact info |
Coordinator Country | Netherlands [NL] |
Project website | http://ludeme.eu |
Total cost | 1˙997˙244 € |
EC max contribution | 1˙997˙244 € (100%) |
Programme |
1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC)) |
Code Call | ERC-2017-COG |
Funding Scheme | ERC-COG |
Starting year | 2018 |
Duration (year-month-day) | from 2018-04-01 to 2023-03-31 |
Take a look of project's partnership.
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1 | UNIVERSITEIT MAASTRICHT | NL (MAASTRICHT) | coordinator | 1˙997˙244.00 |
The development of games goes hand in hand with the development of human culture. Games offer a rich window of insight into our cultural past, but early examples were rarely documented and our understanding of them is incomplete. While there has been considerable historical research into games and their use as tools of cultural analysis, much is based on the interpretation of partial evidence with little mathematical analysis. This project will use modern computational techniques to help fill these gaps in our knowledge empirically.
I will represent games as structured sets of ludemes (units of game-related information), which will allow the full range of traditional strategy games to be modelled in a single software system for the first time. This system will not only model and play games, but will evaluate reconstructions for quality and authenticity, and automatically improve them where possible. This will lay the foundations for a new field of study called digital archaeoludology, which will involve addressing technical challenges that could yield significant benefits in their own right, particularly in artificial intelligence.
The ludemic model reveals innate mathematical relationships between games, allowing phylogenetic analysis. This provides a mechanism for creating a family tree/network of traditional games, which could reveal missing links and allow ancestral state reconstruction to shed light on the gaps in our partial knowledge. Locating ludemes culturally provides a mechanism for creating interactive maps that chart the transmission of mathematical ideas across cultures through play. This project seeks to bridge the gap between historical and computational studies of games, to provide greater insight into our understanding of them as cultural artefacts, and to pioneer new tools and techniques for their continued analysis. The aim is to restore and preserve our intangible cultural heritage (of game playing) through the tangible evidence available.
year | authors and title | journal | last update |
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2019 |
Hufkens, L. V.; Browne, C. A Functional Taxonomy of Logic Puzzles published pages: , ISSN: , DOI: |
Proceedings of the IEEE Conference on Games 2019 | 2019-12-16 |
2019 |
Soemers, Dennis J.N.J.; Crist, Walter; Browne, Cameron Report on the Digital Ludeme Project published pages: , ISSN: 1389-6911, DOI: |
ICGA Journal 2019 | 2019-12-16 |
2019 |
Browne; Cameron AI for Ancient Games published pages: , ISSN: 0933-1875, DOI: |
Künstliche Intelligenz 2019 | 2019-12-16 |
2019 |
Stephenson, Matthew; Piette, Éric; Soemers, Dennis J. N. J.; Browne, Cameron An Overview of the Ludii General Game System published pages: , ISSN: , DOI: |
Proceedings of the IEEE Conference on Games 2019 | 2019-12-16 |
2019 |
Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Browne, Cameron Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates published pages: , ISSN: , DOI: |
Proceedings of the IEEE Conference on Games 2019 | 2019-12-16 |
2019 |
Soemers, Dennis J. N. J.; Piette, Éric; Browne, Cameron Biasing MCTS with Features for General Games published pages: , ISSN: , DOI: |
Proceedings of the IEEE Congress on Evolutionary Computation 2019 | 2019-12-16 |
2019 |
Browne, Cameron; Soemers, Dennis J. N. J.; Piette, Eric Strategic Features for General Games published pages: , ISSN: , DOI: |
Proceedings of the 2019 Conference of the Association for the Advancement of AI 2019 | 2019-12-16 |
2019 |
Piette, Éric; Soemers, Dennis J. N. J.; Stephenson, Matthew; Sironi, Chiara F.; Winands, Mark H. M.; Browne, Cameron Ludii - The Ludemic General Game System published pages: , ISSN: , DOI: |
Technical report 2019 | 2019-12-16 |
2019 |
Piette, Cédric; Piette, Éric; Stephenson, Matthew; Soemers, Dennis J. N. J.; Browne, Cameron Ludii and XCSP: Playing and Solving Logic Puzzles published pages: , ISSN: , DOI: |
Proceedings of the IEEE Conference on Games 2019 | 2019-12-16 |
2019 |
Browne, Cameron; Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Conrad, Michael; Crist, Walter; Depaulis, Thierry; Duggan, Eddie; Horn, Fred; Kelk, Steven; Lucas, Simon M.; Neto, João Pedro; Parlett, David; Saffidine, Abdallah; Schädler, Ulrich; Silva, Jorge Nuno; de Voogt, Alex; Winands, Mark H. M. Foundations of Digital Arch{ae}oludology published pages: , ISSN: , DOI: |
Technical Report 2019 | 2019-12-16 |
2018 |
Browne; Cameron Modern Techniques for Ancient Games published pages: , ISSN: , DOI: |
Proceedings of the IEEE Conference on Computational Intelligence and Games 2018 | 2019-12-16 |
2019 |
Piette, Éric; Stephenson, Matthew; Soemers, Dennis J. N. J.; Browne, Cameron An Empirical Evaluation of Two General Game Systems: Ludii and RBG published pages: , ISSN: , DOI: |
Proceedings of the IEEE Conference on Games 2019 | 2019-12-16 |
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